rott/kf_sources/KFChar/Classes/ZombieClot_STANDARD.uc
2026-07-14 20:27:09 +07:00

26 lines
920 B
Ucode

class ZombieClot_STANDARD extends ZombieClot;
defaultproperties
{
DetachedArmClass="SeveredArmClot"
DetachedLegClass="SeveredLegClot"
DetachedHeadClass="SeveredHeadClot"
Mesh=SkeletalMesh'KF_Freaks_Trip.CLOT_Freak'
Skins(0)=Combiner'KF_Specimens_Trip_T.clot_cmb'
AmbientSound=Sound'KF_BaseClot.Clot_Idle1Loop'//Sound'KFPlayerSound.Zombiesbreath'//
MoanVoice=Sound'KF_EnemiesFinalSnd.Clot_Talk'
JumpSound=Sound'KF_EnemiesFinalSnd.Clot_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Clot_HitPlayer'
HitSound(0)=Sound'KF_EnemiesFinalSnd.Clot_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd.Clot_Death'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Clot_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Clot_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Clot_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Clot_Challenge'
}