rott/kf_sources/KFChar/Classes/ZombieFleshPound_XMas.uc
2026-07-14 20:27:09 +07:00

51 lines
1.9 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieFleshPound_XMas extends ZombieFleshPound;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax
// changes colors on Device (notified in anim)
simulated function DeviceGoRed()
{
Skins[2]=Shader'KFCharacters.FPRedBloomShader';
}
simulated function DeviceGoNormal()
{
Skins[2] = Shader'KFCharacters.FPAmberBloomShader';
}
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.NutPound.NutPound_cmb');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.NutPound_env_cmb');
myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.NutPounder_T');
//myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_XMAS_T.NutPound.nutpound_hair_fb');
}
DefaultProperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.NutPound'
Skins(0)=Combiner'KF_Specimens_Trip_XMAS_T.NutPound.NutPound_cmb'
Skins(1)=FinalBlend'KF_Specimens_Trip_XMAS_T.NutPound.nutpound_hair_fb'
Skins(2)=Shader'KFCharacters.FPAmberBloomShader'
DetachedArmClass=class'SeveredArmPound_XMas'
DetachedLegClass=class'SeveredLegPound_XMas'
DetachedHeadClass=class'SeveredHeadPound_XMas'
HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.FP_Pain'
AmbientSound=Sound'KF_EnemiesFinalSnd_Xmas.FP_Idle'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.FP_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.FP_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.FP_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.FP_Challenge'
MoanVoice=Sound'KF_EnemiesFinalSnd_Xmas.FP_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.FP_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.FP_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_Xmas.FP_HitPlayer'
MenuName="Christmas Flesh Pound"
}