52 lines
2.0 KiB
Ucode
52 lines
2.0 KiB
Ucode
//-----------------------------------------------------------
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//
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//-----------------------------------------------------------
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class ZombieScrake_XMas extends ZombieScrake;
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#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax
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#exec OBJ LOAD FILE=KF_BaseScrake_Xmas.uax
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#exec OBJ LOAD FILE=KF_Specimens_Trip_XMAS_T.utx
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simulated function SpawnExhaustEmitter()
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{
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}
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simulated function UpdateExhaustEmitter()
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{
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}
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static simulated function PreCacheMaterials(LevelInfo myLevel)
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{//should be derived and used.
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myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.Scrakefrost_cmb');
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myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T.scrake_env_cmb');
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myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.scrake_frost');
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myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.scrake_frost_opacity');
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}
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DefaultProperties
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{
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Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.ScrakeFrost'
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Skins(0)=Shader'KF_Specimens_Trip_XMAS_T.ScrakeFrost.scrake_frost_shdr'
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DetachedArmClass=class'SeveredArmScrake_XMas'
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DetachedSpecialArmClass=class'SeveredArmScrakeSaw_XMas'
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DetachedLegClass=class'SeveredLegScrake_XMas'
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DetachedHeadClass=class'SeveredHeadScrake_XMas'
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HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Pain'
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ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Challenge'
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ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Challenge'
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ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Challenge'
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ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Challenge'
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MoanVoice=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Talk'
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DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Death'
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JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Jump'
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AmbientSound=Sound'KF_BaseScrake_Xmas.Scrake_Chainsaw_Idle'
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SawAttackLoopSound=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Chainsaw_Impale'
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ChainSawOffSound=Sound'KF_BaseScrake_Xmas.Scrake_Chainsaw_Idle'
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MeleeAttackHitSound=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Chainsaw_HitPlayer'
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MenuName="Christmas Scrake"
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}
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