rott/kf_sources/KFChar/Classes/ZombieScrake_XMas.uc
2026-07-14 20:27:09 +07:00

52 lines
2.0 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieScrake_XMas extends ZombieScrake;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax
#exec OBJ LOAD FILE=KF_BaseScrake_Xmas.uax
#exec OBJ LOAD FILE=KF_Specimens_Trip_XMAS_T.utx
simulated function SpawnExhaustEmitter()
{
}
simulated function UpdateExhaustEmitter()
{
}
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.Scrakefrost_cmb');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T.scrake_env_cmb');
myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.scrake_frost');
myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.scrake_frost_opacity');
}
DefaultProperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.ScrakeFrost'
Skins(0)=Shader'KF_Specimens_Trip_XMAS_T.ScrakeFrost.scrake_frost_shdr'
DetachedArmClass=class'SeveredArmScrake_XMas'
DetachedSpecialArmClass=class'SeveredArmScrakeSaw_XMas'
DetachedLegClass=class'SeveredLegScrake_XMas'
DetachedHeadClass=class'SeveredHeadScrake_XMas'
HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Pain'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Challenge'
MoanVoice=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Jump'
AmbientSound=Sound'KF_BaseScrake_Xmas.Scrake_Chainsaw_Idle'
SawAttackLoopSound=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Chainsaw_Impale'
ChainSawOffSound=Sound'KF_BaseScrake_Xmas.Scrake_Chainsaw_Idle'
MeleeAttackHitSound=Sound'KF_EnemiesFinalSnd_Xmas.Scrake_Chainsaw_HitPlayer'
MenuName="Christmas Scrake"
}