rott/kf_sources/KFChar/Classes/ZombieStalker_CIRCUS.uc
2026-07-14 20:27:09 +07:00

183 lines
5.8 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieStalker_CIRCUS extends ZombieStalker;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
#exec OBJ LOAD FILE=KF_Specimens_Trip_CIRCUS_T.utx
simulated function Tick(float DeltaTime)
{
Super.Tick(DeltaTime);
if( Level.NetMode==NM_DedicatedServer )
Return; // Servers aren't intrested in this info.
if( Level.TimeSeconds > NextCheckTime && Health > 0 )
{
NextCheckTime = Level.TimeSeconds + 0.5;
if( LocalKFHumanPawn != none && LocalKFHumanPawn.Health > 0 && LocalKFHumanPawn.ShowStalkers() &&
VSizeSquared(Location - LocalKFHumanPawn.Location) < LocalKFHumanPawn.GetStalkerViewDistanceMulti() * 640000.0 ) // 640000 = 800 Units
{
bSpotted = True;
}
else
{
bSpotted = false;
}
if ( !bSpotted && !bCloaked && Skins[0] != Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB' )
{
UncloakStalker();
}
else if ( Level.TimeSeconds - LastUncloakTime > 1.2 )
{
// if we're uberbrite, turn down the light
if( bSpotted && Skins[0] != Finalblend'KFX.StalkerGlow' )
{
bUnlit = false;
CloakStalker();
}
else if ( Skins[0] != Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr' )
{
CloakStalker();
}
}
}
}
simulated function CloakStalker()
{
if ( bSpotted )
{
if( Level.NetMode == NM_DedicatedServer )
return;
Skins[0] = Finalblend'KFX.StalkerGlow';
Skins[1] = Finalblend'KFX.StalkerGlow';
Skins[2] = Finalblend'KFX.StalkerGlow';
bUnlit = true;
return;
}
if ( !bDecapitated && !bCrispified ) // No head, no cloak, honey. updated : Being charred means no cloak either :D
{
Visibility = 1;
bCloaked = true;
if( Level.NetMode == NM_DedicatedServer )
Return;
Skins[0] = Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr';
Skins[1] = Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr';
// Invisible - no shadow
if(PlayerShadow != none)
PlayerShadow.bShadowActive = false;
if(RealTimeShadow != none)
RealTimeShadow.Destroy();
// Remove/disallow projectors on invisible people
Projectors.Remove(0, Projectors.Length);
bAcceptsProjectors = false;
SetOverlayMaterial(Material'KFX.FBDecloakShader', 0.25, true);
}
}
simulated function UnCloakStalker()
{
if( !bCrispified )
{
LastUncloakTime = Level.TimeSeconds;
Visibility = default.Visibility;
bCloaked = false;
// 25% chance of our Enemy saying something about us being invisible
if( Level.NetMode!=NM_Client && !KFGameType(Level.Game).bDidStalkerInvisibleMessage && FRand()<0.25 && Controller.Enemy!=none &&
PlayerController(Controller.Enemy.Controller)!=none )
{
PlayerController(Controller.Enemy.Controller).Speech('AUTO', 17, "");
KFGameType(Level.Game).bDidStalkerInvisibleMessage = true;
}
if( Level.NetMode == NM_DedicatedServer )
Return;
if ( Skins[0] != Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB' )
{
Skins[1] = FinalBlend'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_fb';
Skins[0] = Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB';
if (PlayerShadow != none)
PlayerShadow.bShadowActive = true;
bAcceptsProjectors = true;
SetOverlayMaterial(Material'KFX.FBDecloakShader', 0.25, true);
}
}
}
function RemoveHead()
{
Super.RemoveHead();
if (!bCrispified)
{
Skins[1] = FinalBlend'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_fb';
Skins[0] = Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB';
}
}
simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
{
Super.PlayDying(DamageType,HitLoc);
if(bUnlit)
bUnlit=!bUnlit;
LocalKFHumanPawn = none;
if (!bCrispified)
{
Skins[1] = FinalBlend'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_fb';
Skins[0] = Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB';
}
}
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB');
myLevel.AddPrecacheMaterial(FinalBlend'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_fb');
myLevel.AddPrecacheMaterial(Material'KFX.FBDecloakShader');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T.StalkerCloakOpacity_cmb');
myLevel.AddPrecacheMaterial(Material'KFCharacters.StalkerSkin');
}
defaultproperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.stalker_CIRCUS'
Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr'
Skins(1)=Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr'
DetachedArmClass=class'SeveredArmStalker_CIRCUS'
DetachedLegClass=class'SeveredLegStalker_CIRCUS'
DetachedHeadClass=class'SeveredHeadStalker_CIRCUS'
HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Jump'
AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Challenge'
MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Talk'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_HitPlayer'
MenuName="Circus Stalker"
}