874 lines
24 KiB
Ucode
874 lines
24 KiB
Ucode
class KFAudioSettingsTab extends Settings_Tabs;
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var localized string AudioModes[4],
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VoiceModes[3];
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var automated GUISectionBackground i_BG1, i_BG2, i_BG3;
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var automated moSlider sl_MusicVol, sl_EffectsVol, sl_VOIP;
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var automated moComboBox co_Mode, co_Announce;
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var automated moCheckbox ch_ReverseStereo, ch_MessageBeep, ch_LowDetail, ch_Default, ch_VoiceChat;
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var automated moCheckBox ch_AJPublic, ch_AutoSpeak, ch_Dampen;
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var automated moEditBox ed_Active;
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var automated moEditBox ed_ChatPassword;
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var automated moComboBox co_Quality, co_LANQuality;
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var float fMusic, fEffects, fVOIP;
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var int iVoice, iMode, iVoiceMode;
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var bool bRev, bBeep, bLow, bCompat, b3DSound, bEAX, bDefault, bVoiceChat, bDampen;
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var bool bAJPublic, bAutoSpeak;
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var string sPwd, sCodec, sLANCodec, sActive;
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var float fVoice;
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var class<VoiceChatReplicationInfo> VoiceChatClass;
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var string VoiceChatClassName;
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function InitComponent(GUIController MyController, GUIComponent MyOwner)
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{
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local int i;
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local bool bIsWin32;
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local string CName, CDesc;
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local class<VoiceChatReplicationInfo> Cls;
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local array<string> InstalledCodecs;
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bIsWin32 = ( ( PlatformIsWindows() ) && ( !PlatformIs64Bit() ) );
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Super.InitComponent(MyController, MyOwner);
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if ( bIsWin32 )
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{
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for(i = 0;i < ArrayCount(AudioModes);i++)
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co_Mode.AddItem(AudioModes[i]);
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}
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else
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{
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co_Mode.AddItem("OpenAL");
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}
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// Need to load TeamVoiceReplicationInfo to get team channel names
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Cls = class<VoiceChatReplicationInfo>( DynamicLoadObject( VoiceChatClassName, class'Class') );
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if ( Cls != None )
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VoiceChatClass = Cls;
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VoiceChatClass.static.GetInstalledCodecs( InstalledCodecs );
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for ( i = 0; i < InstalledCodecs.Length; i++ )
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{
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VoiceChatClass.static.GetCodecInfo( InstalledCodecs[i], CName, CDesc );
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co_Quality.AddItem( CName,, InstalledCodecs[i] );
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co_LANQuality.AddItem( CName,, InstalledCodecs[i] );
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}
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ed_ChatPassword.MaskText(True);
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i_BG1.ManageComponent(sl_MusicVol);
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i_BG1.ManageComponent(sl_EffectsVol);
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i_BG1.ManageComponent(sl_VOIP);
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i_BG1.ManageComponent(co_Mode);
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i_BG1.ManageComponent(ch_LowDetail);
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i_BG1.ManageComponent(ch_Default);
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i_BG1.ManageComponent(ch_reverseStereo);
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i_BG1.ManageComponent(ch_MessageBeep);
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i_BG3.ManageComponent(ch_VoiceChat);
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i_BG3.ManageComponent(ch_Dampen);
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i_BG3.ManageComponent(ch_AJPublic);
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i_BG3.ManageComponent(ch_AutoSpeak);
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i_BG3.ManageComponent(ed_Active);
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i_BG3.ManageComponent(ed_ChatPassword);
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i_BG3.ManageComponent(co_Quality);
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i_BG3.ManageComponent(co_LANQuality);
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// !!! FIXME: Might use a preinstalled system OpenAL in the future on
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// !!! FIXME: Mac or Unix, but for now, we don't... --ryan.
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if ( !PlatformIsWindows() )
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ch_Default.DisableMe();
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}
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function ResetClicked()
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{
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local class<AudioSubSystem> A;
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local PlayerController PC;
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local int i;
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Super.ResetClicked();
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PC = PlayerOwner();
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A = class<AudioSubSystem>(DynamicLoadObject(GetNativeClassName("Engine.Engine.AudioDevice"), Class'Class'));
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A.static.ResetConfig();
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class'Hud'.static.ResetConfig("bMessageBeep");
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class'LevelInfo'.static.ResetConfig("bLowSoundDetail");
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class'PlayerController'.static.ResetConfig("bNoVoiceTaunts");
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class'PlayerController'.static.ResetConfig("bNoVoiceMessages");
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A.static.ResetConfig("VoiceVolume");
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class'Engine.PlayerController'.static.ResetConfig("VoiceChatCodec");
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class'Engine.PlayerController'.static.ResetConfig("VoiceChatLANCodec");
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class'Engine.PlayerController'.static.ResetConfig("AutoJoinMask");
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class'Engine.PlayerController'.static.ResetConfig("ChatPassword");
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class'Engine.PlayerController'.static.ResetConfig("DefaultActiveChannel");
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class'Engine.PlayerController'.static.ResetConfig("bEnableInitialChatRoom");
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for (i = 0; i < Components.Length; i++)
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Components[i].LoadINI();
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}
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function InternalOnLoadINI(GUIComponent Sender, string s)
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{
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local PlayerController PC;
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local bool bIsWin32;
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PC = PlayerOwner();
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switch (Sender)
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{
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case sl_MusicVol:
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fMusic = float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice MusicVolume"));
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sl_MusicVol.SetComponentValue(fMusic,true);
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break;
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case sl_EffectsVol:
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fEffects = float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice SoundVolume"));
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sl_EffectsVol.SetComponentValue(fEffects,true);
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break;
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case co_Mode:
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iMode = 1;
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bIsWin32 = ( ( PlatformIsWindows() ) && ( !PlatformIs64Bit() ) );
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if ( !bIsWin32 )
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{
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bCompat = False;
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b3DSound = True;
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iMode = 0;
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}
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else
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{
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if ( bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice CompatibilityMode")) )
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{
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bCompat = True;
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iMode = 0;
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}
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if ( bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice Use3DSound")) )
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{
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b3DSound = True;
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iMode = 2;
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}
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if ( bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice UseEAX" )) )
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{
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bEAX = True;
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iMode = 3;
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}
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}
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co_Mode.SilentSetIndex(iMode);
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break;
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case ch_ReverseStereo:
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bRev = bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice ReverseStereo"));
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ch_ReverseStereo.SetComponentValue(bRev,true);
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break;
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case ch_Default:
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bDefault = bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice UseDefaultDriver"));
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ch_Default.SetComponentValue(bDefault,true);
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break;
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case ch_MessageBeep:
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bBeep = class'HUD'.default.bMessageBeep;
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ch_MessageBeep.SetComponentValue(bBeep,true);
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break;
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case ch_LowDetail:
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bLow = PC.Level.bLowSoundDetail;
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// Make sure both are the same - LevelInfo.bLowSoundDetail take priority
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if ( bLow != bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice LowQualitySound" )) )
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{
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice LowQualitySound"@bLow);
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PC.ConsoleCommand("SOUND_REBOOT");
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// Restart music.
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if( PC.Level.Song != "" && PC.Level.Song != "None" )
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PC.ClientSetMusic( PC.Level.Song, MTRAN_Instant );
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else PC.ClientSetMusic( class'ROMainMenu'.default.MenuSong, MTRAN_Instant );
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}
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ch_LowDetail.SetComponentValue(bLow,true);
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break;
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case ch_VoiceChat:
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bVoiceChat = bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice UseVoIP"));
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ch_VoiceChat.SetComponentValue(bVoiceChat,true);
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UpdateVOIPControlsState();
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break;
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case ed_ChatPassword:
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sPwd = PC.ChatPassword;
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ed_ChatPassword.SetComponentValue(sPwd, True);
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break;
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case sl_VOIP:
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fVoice = float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice VoiceVolume"));
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sl_VOIP.SetComponentValue(fVoice, True);
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break;
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case co_Quality:
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sCodec = PC.VoiceChatCodec;
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co_Quality.SetExtra(sCodec,true);
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break;
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case co_LANQuality:
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sLANCodec = PC.VoiceChatLANCodec;
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co_LANQuality.SetExtra(sLANCodec,true);
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break;
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case ch_Dampen:
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bDampen = bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice DampenWithVoIP"));
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ch_Dampen.SetComponentValue(bDampen,true);
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break;
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case ch_AJPublic:
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bAJPublic = bool(PC.AutoJoinMask & 1);
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ch_AJPublic.SetComponentValue(bAJPublic,True);
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break;
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case ch_AutoSpeak:
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bAutoSpeak = PC.bEnableInitialChatRoom;
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if ( bAutoSpeak )
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EnableComponent(ed_Active);
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else DisableComponent(ed_Active);
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ch_AutoSpeak.SetComponentValue(bAutoSpeak, True);
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break;
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case ed_Active:
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sActive = PC.DefaultActiveChannel;
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ed_Active.SetComponentValue(sActive, True);
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break;
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default:
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log(Name@"Unknown component calling LoadINI:"$ GUIMenuOption(Sender).Caption);
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GUIMenuOption(Sender).SetComponentValue(s,true);
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}
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}
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function InternalOnChange(GUIComponent Sender)
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{
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local PlayerController PC;
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local bool bIsWin32;
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bIsWin32 = ( ( PlatformIsWindows() ) && ( !PlatformIs64Bit() ) );
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Super.InternalOnChange(Sender);
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PC = PlayerOwner();
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switch(Sender)
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{
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case sl_MusicVol:
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fMusic = sl_MusicVol.GetValue();
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice MusicVolume"@fMusic);
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PC.ConsoleCommand("SetMusicVolume"@fMusic);
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if( PC.Level.Song != "" && PC.Level.Song != "None" )
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PC.ClientSetMusic( PC.Level.Song, MTRAN_Instant );
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else PC.ClientSetMusic( class'ROMainMenu'.default.MenuSong, MTRAN_Instant );
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break;
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case sl_EffectsVol:
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fEffects = sl_EffectsVol.GetValue();
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice SoundVolume"@fEffects);
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PC.ConsoleCommand("stopsounds");
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break;
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case co_Mode:
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if ( !bIsWin32 ) // Simple OpenAL abstraction... --ryan.
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break;
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iMode = co_Mode.GetIndex();
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if (iMode > 1)
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ShowPerformanceWarning();
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bCompat = iMode < 1;
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b3DSound = iMode > 1;
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bEAX = iMode > 2;
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice CompatibilityMode"@bCompat);
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice Use3DSound"@b3DSound);
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice UseEAX"@bEAX);
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PC.ConsoleCommand("SOUND_REBOOT");
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// Restart music.
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if( PC.Level.Song != "" && PC.Level.Song != "None" )
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PC.ClientSetMusic( PC.Level.Song, MTRAN_Instant );
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else PC.ClientSetMusic( class'ROMainMenu'.default.MenuSong, MTRAN_Instant );
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break;
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case ch_ReverseStereo:
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bRev = ch_ReverseStereo.IsChecked();
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break;
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case ch_MessageBeep:
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bBeep = ch_MessageBeep.IsChecked();
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break;
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case ch_Default:
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bDefault = ch_Default.IsChecked();
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice UseDefaultDriver"@bDefault);
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PC.ConsoleCommand("SOUND_REBOOT");
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break;
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case ch_LowDetail:
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bLow = ch_LowDetail.IsChecked();
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PC.Level.bLowSoundDetail = bLow;
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PC.Level.SaveConfig();
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice LowQualitySound"@bLow);
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PC.ConsoleCommand("SOUND_REBOOT");
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// Restart music.
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if( PC.Level.Song != "" && PC.Level.Song != "None" )
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PC.ClientSetMusic( PC.Level.Song, MTRAN_Instant );
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else PC.ClientSetMusic( class'ROMainMenu'.default.MenuSong, MTRAN_Instant );
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break;
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case ch_VoiceChat:
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bVoiceChat = ch_VoiceChat.IsChecked();
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UpdateVOIPControlsState();
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break;
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case ch_Dampen:
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bDampen = ch_Dampen.IsChecked();
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break;
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case ed_ChatPassword:
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sPwd = ed_ChatPassword.GetText();
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break;
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case sl_VOIP:
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fVoice = sl_VOIP.GetValue();
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break;
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case co_Quality:
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sCodec = co_Quality.GetExtra();
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break;
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case co_LANQuality:
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sLANCodec = co_LANQuality.GetExtra();
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break;
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case ch_AJPublic:
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bAJPublic = ch_AJPublic.IsChecked();
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break;
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case ch_AutoSpeak:
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bAutoSpeak = ch_AutoSpeak.IsChecked();
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if ( bAutoSpeak )
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EnableComponent(ed_Active);
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else DisableComponent(ed_Active);
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break;
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case ed_Active:
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sActive = ed_Active.GetText();
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break;
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}
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}
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function SaveSettings()
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{
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local PlayerController PC;
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local bool bSave, bReboot;
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Super.SaveSettings();
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PC = PlayerOwner();
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if (PC.bNoAutoTaunts != iVoiceMode > 0)
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{
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PC.bNoAutoTaunts = iVoiceMode > 0;
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PC.default.bNoAutoTaunts = PC.bNoAutoTaunts;
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bSave = True;
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}
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if (PC.bNoVoiceTaunts != iVoiceMode > 0)
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{
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PC.bNoVoiceTaunts = iVoiceMode > 0;
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PC.default.bNoVoiceTaunts = PC.bNoVoiceTaunts;
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bSave = True;
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}
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if (PC.bNoVoiceMessages != iVoiceMode == 2)
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{
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PC.bNoVoiceMessages = iVoiceMode == 2;
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PC.default.bNoVoiceMessages = PC.bNoVoiceMessages;
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bSave = True;
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}
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if (fMusic != sl_MusicVol.GetValue())
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice MusicVolume"@fMusic);
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if (fEffects != sl_EffectsVol.GetValue())
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice SoundVolume"@fEffects);
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if (bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice ReverseStereo")) != bRev)
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice ReverseStereo"@bRev);
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if (bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice DampenWithVoIP")) != bDampen)
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice DampenWithVoIP"@bDampen);
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if (bDefault != bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice UseDefaultDriver")))
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{
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice UseDefaultDriver"@bDefault);
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bReboot = True;
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}
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if( PC.MyHud != None )
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{
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if ( PC.myHUD.bMessageBeep != bBeep )
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{
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PC.myHUD.bMessageBeep = bBeep;
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PC.myHUD.SaveConfig();
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}
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}
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else
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{
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if ( class'HUD'.default.bMessageBeep != bBeep )
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{
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class'HUD'.default.bMessageBeep = bBeep;
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class'HUD'.static.StaticSaveConfig();
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}
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}
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if ( bAJPublic != bool(PC.AutoJoinMask & 1) )
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{
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if ( bAJPublic )
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PC.AutoJoinMask = PC.AutoJoinMask | 1;
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else PC.AutoJoinMask = PC.AutoJoinMask & ~1;
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bSave = True;
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}
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if ( fVoice != float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice VoiceVolume")) )
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PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice VoiceVolume"@fVoice);
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if ( sCodec != PC.VoiceChatCodec )
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{
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PC.VoiceChatCodec = sCodec;
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bSave = True;
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}
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if ( sLANCodec != PC.VoiceChatLANCodec )
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{
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PC.VoiceChatLANCodec = sLANCodec;
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bSave = True;
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}
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if ( PC.bEnableInitialChatRoom != bAutoSpeak )
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{
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PC.bEnableInitialChatRoom = bAutoSpeak;
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bSave = True;
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}
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if ( !(PC.DefaultActiveChannel ~= sActive) )
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{
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PC.DefaultActiveChannel = sActive;
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bSave = True;
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}
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if (PC.ChatPassword != sPwd)
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{
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PC.SetChatPassword(sPwd);
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bSave = False;
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}
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if (bVoiceChat != bool(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice UseVoIP")))
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{
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if (bVoiceChat)
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PC.EnableVoiceChat();
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else
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PC.DisableVoiceChat();
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bReboot = False;
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}
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if (bSave)
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PC.SaveConfig();
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if (bReboot)
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PC.ConsoleCommand("SOUND_REBOOT");
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}
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function UpdateVOIPControlsState()
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{
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if (bVoiceChat)
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{
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//ch_AJLocal.EnableMe();
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sl_VOIP.EnableMe();
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//ch_AJLocal.EnableMe();
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ch_AJPublic.EnableMe();
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//ch_AJTeam.EnableMe();
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ed_Active.EnableMe();
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ed_ChatPassword.EnableMe();
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co_Quality.EnableMe();
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co_LANQuality.EnableMe();
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ch_AutoSpeak.EnableMe();
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}
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else
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{
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//ch_AJLocal.DisableMe();
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sl_VOIP.DisableMe();
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//ch_AJLocal.DisableMe();
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ch_AJPublic.DisableMe();
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//ch_AJTeam.DisableMe();
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ed_Active.DisableMe();
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ed_ChatPassword.DisableMe();
|
|
co_Quality.DisableMe();
|
|
co_LANQuality.DisableMe();
|
|
ch_AutoSpeak.DisableMe();
|
|
}
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
Begin Object class=GUISectionBackground Name=AudioBK1
|
|
WinWidth=0.485000
|
|
WinHeight=0.65
|
|
WinLeft=0.000948
|
|
WinTop=0.1
|
|
Caption="Sound System"
|
|
End Object
|
|
i_BG1=AudioBK1
|
|
|
|
Begin Object class=GUISectionBackground Name=AudioBK3
|
|
WinWidth=0.502751
|
|
WinHeight=0.65
|
|
WinLeft=0.495826
|
|
WinTop=0.1
|
|
Caption="Voice Chat"
|
|
End Object
|
|
i_BG3=AudioBK3
|
|
|
|
Begin Object class=moSlider Name=AudioEffectsVolumeSlider
|
|
WinWidth=0.450000
|
|
WinLeft=0.524024
|
|
WinTop=0.070522
|
|
MinValue=0.0
|
|
MaxValue=0.5//1.0
|
|
Caption="Effects Volume"
|
|
Hint="Adjusts the volume of all in game sound effects."
|
|
LabelJustification=TXTA_Left
|
|
ComponentJustification=TXTA_Right
|
|
CaptionWidth=0.5
|
|
ComponentWidth=-1
|
|
bAutoSizeCaption=True
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
INIOption="@Internal"
|
|
INIDefault="0.35"
|
|
TabOrder=1
|
|
End Object
|
|
sl_EffectsVol=AudioEffectsVolumeSlider
|
|
|
|
Begin Object class=moSlider Name=AudioMusicVolume
|
|
WinWidth=0.450000
|
|
WinLeft=0.018164
|
|
WinTop=0.070522
|
|
Caption="Music Volume"
|
|
LabelJustification=TXTA_Left
|
|
ComponentJustification=TXTA_Right
|
|
CaptionWidth=0.5
|
|
ComponentWidth=-1
|
|
bAutoSizeCaption=True
|
|
MinValue=0.0
|
|
MaxValue=0.5//1.0
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
INIOption="@Internal"
|
|
INIDefault="0.25"
|
|
Hint="Adjusts the volume of the background music."
|
|
TabOrder=2
|
|
End Object
|
|
sl_MusicVol=AudioMusicVolume
|
|
|
|
Begin Object Class=moSlider Name=VoiceVolume
|
|
WinWidth=0.408907
|
|
WinLeft=0.518507
|
|
WinTop=0.142484
|
|
Caption="Voice Chat Volume"
|
|
Hint="Adjusts the volume of other players' voice chat communication."
|
|
IniOption="@Internal"
|
|
INIDefault="1.0"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
RenderWeight=1.04
|
|
TabOrder=3
|
|
MinValue=1.0
|
|
MaxValue=10.0
|
|
CaptionWidth=0.5
|
|
ComponentWidth=-1
|
|
bAutoSizeCaption=True
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
End Object
|
|
sl_VOIP=VoiceVolume
|
|
|
|
Begin Object class=moComboBox Name=AudioMode
|
|
WinWidth=0.450000
|
|
WinLeft=0.018164
|
|
WinTop=0.149739
|
|
Caption="Audio Mode"
|
|
INIOption="@Internal"
|
|
INIDefault="Software 3D Audio"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Changes the audio system mode."
|
|
CaptionWidth=0.5
|
|
LabelJustification=TXTA_Left
|
|
ComponentJustification=TXTA_Right
|
|
bReadOnly=true
|
|
TabOrder=4
|
|
End Object
|
|
co_Mode=AudioMode
|
|
|
|
Begin Object class=moCheckBox Name=AudioLowDetail
|
|
WinWidth=0.45
|
|
WinLeft=0.018164
|
|
WinTop=0.235052
|
|
Caption="Low Sound Detail"
|
|
INIOption="@Internal"
|
|
INIDefault="False"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Lowers quality of sound."
|
|
CaptionWidth=0.94
|
|
bSquare=true
|
|
ComponentJustification=TXTA_Left
|
|
TabOrder=5
|
|
End Object
|
|
ch_LowDetail=AudioLowDetail
|
|
|
|
Begin Object class=moCheckBox Name=AudioDefaultDriver
|
|
WinWidth=0.45
|
|
WinLeft=0.018164
|
|
WinTop=0.320365
|
|
Caption="System Driver"
|
|
Hint="Use system installed OpenAL driver"
|
|
INIOption="@Internal"
|
|
INIDefault="False"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
CaptionWidth=0.94
|
|
ComponentJustification=TXTA_Left
|
|
TabOrder=6
|
|
End Object
|
|
ch_Default=AudioDefaultDriver
|
|
|
|
Begin Object class=moCheckBox Name=AudioReverseStereo
|
|
WinWidth=0.45
|
|
WinLeft=0.018164
|
|
WinTop=0.405678
|
|
Caption="Reverse Stereo"
|
|
Hint="Reverses the left and right audio channels."
|
|
INIOption="@Internal"
|
|
INIDefault="False"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
CaptionWidth=0.94
|
|
ComponentJustification=TXTA_Left
|
|
TabOrder=7
|
|
End Object
|
|
ch_ReverseStereo=AudioReverseStereo
|
|
|
|
Begin Object class=moCheckBox Name=AudioMessageBeep
|
|
WinWidth=0.45
|
|
WinLeft=0.524024
|
|
WinTop=0.405678
|
|
Caption="Message Beep"
|
|
Hint="Enables a beep when receiving a text message from other players."
|
|
INIOption="@Internal"
|
|
INIDefault="True"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
CaptionWidth=0.94
|
|
bSquare=true
|
|
ComponentJustification=TXTA_Left
|
|
TabOrder=9
|
|
End Object
|
|
ch_MessageBeep=AudioMessageBeep
|
|
|
|
Begin Object class=moCheckBox Name=EnableVoiceChat
|
|
WinWidth=0.461134
|
|
WinLeft=0.527734
|
|
WinTop=0.834777
|
|
INIOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Enables the voice chat system during online matches."
|
|
Caption="Enable Voice Chat"
|
|
CaptionWidth=-1
|
|
bSquare=true
|
|
TabOrder=20
|
|
ComponentJustification=TXTA_Right
|
|
End Object
|
|
ch_VoiceChat=EnableVoiceChat
|
|
|
|
Begin Object Class=moCheckBox Name=Dampen
|
|
WinWidth=0.826652
|
|
WinLeft=0.086280
|
|
WinTop=0.145784
|
|
Caption="Dampen Game Volume When Using VOIP"
|
|
Hint="Dampens the volume of the game when receiving VOIP communications."
|
|
IniOption="@Internal"
|
|
OnLoadINI=InternalOnLoadIni
|
|
OnChange=InternalOnChange
|
|
bSquare=True
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
ComponentWidth=-1
|
|
CaptionWidth=0.94
|
|
TabOrder=21
|
|
End Object
|
|
ch_Dampen=Dampen
|
|
|
|
Begin Object Class=moCheckBox Name=AutoJoinPublic
|
|
WinWidth=0.826652
|
|
WinLeft=0.086280
|
|
WinTop=0.145784
|
|
Caption="Autojoin Public Channel"
|
|
Hint="Automatically join the 'Public' channel upon connecting to a server."
|
|
IniOption="@Internal"
|
|
OnLoadINI=InternalOnLoadIni
|
|
OnChange=InternalOnChange
|
|
bSquare=True
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
ComponentWidth=-1
|
|
CaptionWidth=0.94
|
|
TabOrder=23
|
|
End Object
|
|
ch_AJPublic=AutoJoinPublic
|
|
|
|
Begin Object Class=moCheckBox Name=AutoSpeakCheckbox
|
|
WinWidth=0.442638
|
|
WinHeight=0.060000
|
|
WinLeft=0.039812
|
|
WinTop=0.603526
|
|
Caption="Auto-select Active Channel"
|
|
Hint="Automatically set an active channel when you join a server. The default channel is determined by the gametype, but you can specify your own using the editbox below"
|
|
IniOption="@Internal"
|
|
OnLoadINI=InternalOnLoadIni
|
|
OnChange=InternalOnChange
|
|
bSquare=True
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
ComponentWidth=-1
|
|
CaptionWidth=0.8
|
|
TabOrder=24
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
End Object
|
|
ch_AutoSpeak=AutoSpeakCheckbox
|
|
|
|
Begin Object Class=moEditBox Name=DefaultActiveChannelEditBox
|
|
WinWidth=0.420403
|
|
WinLeft=0.032569
|
|
WinTop=0.757277
|
|
Hint="Enter the name of the channel to speak on by default when you join the server. To use the default chatroom for whichever gametype you're playing, leave this field empty"
|
|
Caption="Default Channel Name"
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadIni
|
|
OnChange=InternalOnChange
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
CaptionWidth=0.6
|
|
ComponentWidth=-1
|
|
TabOrder=25
|
|
End Object
|
|
ed_Active=DefaultActiveChannelEditBox
|
|
|
|
Begin Object Class=moEditBox Name=ChatPasswordEdit
|
|
WinWidth=0.420403
|
|
WinLeft=0.032569
|
|
WinTop=0.332828
|
|
Hint="Set a password on your personal chat room to limit who is allowed to join"
|
|
Caption="Chat Password"
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadIni
|
|
OnChange=InternalOnChange
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
CaptionWidth=0.6
|
|
ComponentWidth=-1
|
|
bAutoSizeCaption=True
|
|
TabOrder=26
|
|
End Object
|
|
ed_ChatPassword=ChatPasswordEdit
|
|
|
|
Begin Object class=moComboBox Name=VoiceQuality
|
|
WinWidth=0.408907
|
|
WinLeft=0.523390
|
|
WinTop=0.241391
|
|
Caption="Internet Quality"
|
|
Hint="Determines the codec used to transmit voice chat to and from internet servers."
|
|
IniOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
TabOrder=27
|
|
bReadOnly=True
|
|
CaptionWidth=0.6
|
|
ComponentWidth=-1
|
|
bAutoSizeCaption=True
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
End Object
|
|
co_Quality=VoiceQuality
|
|
|
|
Begin Object class=moComboBox Name=VoiceQualityLAN
|
|
WinWidth=0.408907
|
|
WinLeft=0.523390
|
|
WinTop=0.333786
|
|
Caption="LAN Quality"
|
|
Hint="Determines the codec used to transmit voice chat to and from LAN servers."
|
|
IniOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
TabOrder=28
|
|
bReadOnly=True
|
|
CaptionWidth=0.6
|
|
ComponentWidth=-1
|
|
bAutoSizeCaption=True
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
End Object
|
|
co_LANQuality=VoiceQualityLAN
|
|
|
|
VoiceChatClassName="UnrealGame.TeamVoiceReplicationInfo"
|
|
VoiceChatClass=class'Engine.VoiceChatReplicationInfo'
|
|
|
|
WinTop=0.15
|
|
WinLeft=0
|
|
WinWidth=1
|
|
WinHeight=0.74
|
|
bAcceptsInput=false
|
|
|
|
AudioModes[0]="Safe Mode"
|
|
AudioModes[1]="3D Audio"
|
|
AudioModes[2]="H/W 3D Audio"
|
|
AudioModes[3]="H/W 3D + EAX"
|
|
|
|
VoiceModes[0]="All"
|
|
VoiceModes[1]="No taunts"
|
|
VoiceModes[2]="None"
|
|
|
|
PanelCaption="Audio"
|
|
}
|
|
|
|
|