rott/kf_sources/KFMod/Classes/AK47Attachment.uc
2026-07-14 20:27:09 +07:00

75 lines
2.3 KiB
Ucode

class AK47Attachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'BulletSplashEmitter'
CullDistance=5000.000000
MeshRef="KF_Weapons3rd_Trip.AK47_3rd"
MovementAnims(0)=JogF_AK47
MovementAnims(1)=JogB_AK47
MovementAnims(2)=JogL_AK47
MovementAnims(3)=JogR_AK47
CrouchAnims(0)=CHwalkF_AK47
CrouchAnims(1)=CHwalkB_AK47
CrouchAnims(2)=CHwalkL_AK47
CrouchAnims(3)=CHwalkR_AK47
WalkAnims(0)=WalkF_AK47
WalkAnims(1)=WalkB_AK47
WalkAnims(2)=WalkL_AK47
WalkAnims(3)=WalkR_AK47
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_AK47
TurnLeftAnim=TurnL_AK47
CrouchTurnRightAnim=CH_TurnR_AK47
CrouchTurnLeftAnim=CH_TurnL_AK47
IdleRestAnim=Idle_AK47//Idle_Rest
IdleCrouchAnim=CHIdle_AK47
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_AK47//Idle_Rifle
IdleHeavyAnim=Idle_AK47//Idle_Biggun
IdleRifleAnim=Idle_AK47//Idle_Rifle
IdleChatAnim=Idle_AK47
FireAnims(0)=Fire_AK47
FireAnims(1)=Fire_AK47
FireAnims(2)=Fire_AK47
FireAnims(3)=Fire_AK47
FireAltAnims(0)=Fire_AK47
FireAltAnims(1)=Fire_AK47
FireAltAnims(2)=Fire_AK47
FireAltAnims(3)=Fire_AK47
FireCrouchAnims(0)=CHFire_AK47
FireCrouchAnims(1)=CHFire_AK47
FireCrouchAnims(2)=CHFire_AK47
FireCrouchAnims(3)=CHFire_AK47
FireCrouchAltAnims(0)=CHFire_AK47
FireCrouchAltAnims(1)=CHFire_AK47
FireCrouchAltAnims(2)=CHFire_AK47
FireCrouchAltAnims(3)=CHFire_AK47
HitAnims(0)=HitF_AK47
HitAnims(1)=HitB_AK47
HitAnims(2)=HitL_AK47
HitAnims(3)=HitR_AK47
PostFireBlendStandAnim=Blend_AK47
PostFireBlendCrouchAnim=CHBlend_AK47
}