rott/kf_sources/KFMod/Classes/BatFire.uc
2026-07-14 20:27:09 +07:00

34 lines
764 B
Ucode

// Bat Fire //
class BatFire extends KFMeleeFire;
var() Name FireAnim2;
function PlayFiring()
{
local name fa;
if( FRand()<0.7 ) // Randomly swap animations.
{
fa = FireAnim2;
FireAnim2 = FireAnim;
FireAnim = fa;
}
Super.PlayFiring();
}
defaultproperties
{
FireAnim2="Fire2"
MeleeDamage=70
ProxySize=0.120000
DamagedelayMin=0.500000
DamagedelayMax=0.500000
hitDamageClass=Class'KFMod.DamTypeBat'
FireRate=0.710000
BotRefireRate=0.710000
MeleeHitSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh'
MeleeHitSounds(1)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh2'
MeleeHitSounds(2)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh3'
}