204 lines
4.7 KiB
Ucode
204 lines
4.7 KiB
Ucode
//=============================================================================
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// BlowerBileProjectile
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//=============================================================================
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// Projectile class for the bloat bile thrower
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2013 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class BlowerBileProjectile extends ShotgunBullet;
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var Emitter ExtraTrail;
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simulated function PostBeginPlay()
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{
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SetTimer(0.2, true);
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Velocity = Speed * Vector(Rotation);
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if ( Level.NetMode != NM_DedicatedServer )
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{
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if ( !PhysicsVolume.bWaterVolume )
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{
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ExtraTrail = Spawn(class'BlowerThrowerSecondaryEmitter',self);
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Trail = Spawn(class'BlowerThrowerPrimaryEmitter',self);
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}
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}
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Velocity.z += TossZ;
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}
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simulated function PostNetBeginPlay()
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{
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local PlayerController PC;
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Super.PostNetBeginPlay();
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if ( Level.NetMode == NM_DedicatedServer )
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{
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return;
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}
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if ( Level.bDropDetail || (Level.DetailMode == DM_Low) )
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{
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bDynamicLight = false;
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LightType = LT_None;
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}
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else
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{
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PC = Level.GetLocalPlayerController();
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if ( (Instigator != None) && (PC == Instigator.Controller) )
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{
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return;
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}
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if ( (PC == None) || (PC.ViewTarget == None) || (VSize(PC.ViewTarget.Location - Location) > 3000) )
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{
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bDynamicLight = false;
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LightType = LT_None;
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}
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}
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}
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simulated function Landed( vector HitNormal )
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{
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Explode(Location,HitNormal);
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}
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simulated function Explode(vector HitLocation,vector HitNormal)
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{
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if ( Role == ROLE_Authority )
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{
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HurtRadius(Damage, DamageRadius, MyDamageType, MomentumTransfer, HitLocation );
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}
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PlaySound(ImpactSound, SLOT_Misc);
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if ( KFHumanPawn(Instigator) != none )
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{
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if ( EffectIsRelevant(Location,false) )
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{
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Spawn(ExplosionDecal,self,,Location, rotator(-HitNormal));
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Spawn(class'KFMod.VomGroundSplash',self,,HitLocation,rotator(HitNormal));
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}
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}
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SetCollisionSize(0.0, 0.0);
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Destroy();
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}
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simulated function Destroyed()
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{
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if ( Trail != none )
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{
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Trail.mRegen=False;
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Trail.SetPhysics(PHYS_None);
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}
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if ( ExtraTrail != none )
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{
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ExtraTrail.Kill();
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ExtraTrail.SetPhysics(PHYS_None);
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}
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Super.Destroyed();
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}
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function ProcessTouch (Actor Other, vector HitLocation)
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{
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if ( Other == none || Other == Instigator || Other.Base == Instigator )
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return;
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// Don't spawn an explosion if low gore is on
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if ( Other != Instigator && class'GameInfo'.static.UseLowGore() && Other.IsA('KFMonster') )
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{
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if ( Role == ROLE_Authority )
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{
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HurtRadius(Damage, DamageRadius, MyDamageType, MomentumTransfer, HitLocation );
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}
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if ( KFHumanPawn(Instigator) != none )
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{
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if ( EffectIsRelevant(Location,false) )
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{
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Spawn(ExplosionDecal,self,,Location, Rotator(-Location));
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}
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}
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SetCollisionSize(0.0, 0.0);
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Destroy();
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}
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else if ( Other != Instigator && !Other.IsA('FlameTendril') && !Other.IsA('FuelFlame') && !Other.IsA('PhysicsVolume') )
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{
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Explode(self.Location,self.Location);
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}
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}
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simulated singular function HitWall(vector HitNormal, actor Wall)
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{
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if ( Role == ROLE_Authority )
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{
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if ( !Wall.bStatic && !Wall.bWorldGeometry )
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{
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if ( Instigator == None || Instigator.Controller == None )
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{
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Wall.SetDelayedDamageInstigatorController( InstigatorController );
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}
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Wall.TakeDamage( Damage, instigator, Location, MomentumTransfer * Normal(Velocity), MyDamageType);
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if ( DamageRadius > 0 && Vehicle(Wall) != None && Vehicle(Wall).Health > 0 )
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{
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Vehicle(Wall).DriverRadiusDamage(Damage, DamageRadius, InstigatorController, MyDamageType, MomentumTransfer, Location);
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}
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HurtWall = Wall;
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}
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MakeNoise(1.0);
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}
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Explode(Location + ExploWallOut * HitNormal, HitNormal);
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HurtWall = None;
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}
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simulated function Timer()
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{
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if ( ExtraTrail != none )
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{
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ExtraTrail.SetDrawScale(ExtraTrail.DrawScale * 1.5);
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}
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}
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defaultproperties
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{
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MaxPenetrations=1
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PenDamageReduction=0
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HeadShotDamageMult=1.0
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Speed=1000.0
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MaxSpeed=1000.0
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bSwitchToZeroCollision=True
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Damage=30
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DamageRadius=120.000000
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MomentumTransfer=0.000000
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MyDamageType=class'KFMod.DamTypeBlowerThrower'
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ExplosionDecal=class'KFMod.VomitDecal'
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DrawType=DT_None
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StaticMesh=none
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CullDistance=3000.000000
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LifeSpan=5
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DrawScale=5.000000
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Style=STY_None
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Physics=PHYS_Falling
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TossZ=+200.0
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RemoteRole=ROLE_SimulatedProxy
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bBlockHitPointTraces=false
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ImpactSound=Sound'KF_EnemiesFinalSnd.Bloat_AcidSplash'
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}
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