rott/kf_sources/KFMod/Classes/BlowerThrower.uc
2026-07-14 20:27:09 +07:00

194 lines
5.0 KiB
Ucode

//=============================================================================
// BlowerThrower
//=============================================================================
// Weapon class for the bloat bile thrower
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class BlowerThrower extends KFWeapon;
simulated function bool StartFire(int Mode)
{
if( Mode == 1 )
return super.StartFire(Mode);
if( !super.StartFire(Mode) ) // returns false when mag is empty
return false;
if( AmmoAmount(0) <= 0 )
{
return false;
}
AnimStopLooping();
if( !FireMode[Mode].IsInState('FireLoop') && (AmmoAmount(0) > 0) )
{
FireMode[Mode].StartFiring();
return true;
}
else
{
return false;
}
return true;
}
// Allow this weapon to auto reload on alt fire
simulated function AltFire(float F)
{
if( MagAmmoRemaining < 1 && !bIsReloading &&
FireMode[1].NextFireTime <= Level.TimeSeconds )
{
// We're dry, ask the server to autoreload
ServerRequestAutoReload();
PlayOwnedSound(FireMode[1].NoAmmoSound,SLOT_None,2.0,,,,false);
}
super.AltFire(F);
}
simulated function AnimEnd(int channel)
{
if(!FireMode[0].IsInState('FireLoop'))
{
Super.AnimEnd(channel);
}
}
function bool RecommendRangedAttack()
{
return true;
}
function float SuggestAttackStyle()
{
return -1.0;
}
//TODO: LONG ranged?
function bool RecommendLongRangedAttack()
{
return true;
}
simulated function bool ConsumeAmmo( int Mode, float Load, optional bool bAmountNeededIsMax )
{
local Inventory Inv;
local bool bOutOfAmmo;
local KFWeapon KFWeap;
if ( Super(Weapon).ConsumeAmmo(Mode, Load, bAmountNeededIsMax) )
{
if ( Load > 0 && (Mode == 0 || bReduceMagAmmoOnSecondaryFire) )
MagAmmoRemaining -= Load;
NetUpdateTime = Level.TimeSeconds - 1;
if ( FireMode[Mode].AmmoPerFire > 0 && InventoryGroup > 0 && !bMeleeWeapon && bConsumesPhysicalAmmo &&
(Ammo[0] == none || FireMode[0] == none || FireMode[0].AmmoPerFire <= 0 || Ammo[0].AmmoAmount < FireMode[0].AmmoPerFire) &&
(Ammo[1] == none || FireMode[1] == none || FireMode[1].AmmoPerFire <= 0 || Ammo[1].AmmoAmount < FireMode[1].AmmoPerFire) )
{
bOutOfAmmo = true;
for ( Inv = Instigator.Inventory; Inv != none; Inv = Inv.Inventory )
{
KFWeap = KFWeapon(Inv);
if ( Inv.InventoryGroup > 0 && KFWeap != none && !KFWeap.bMeleeWeapon && KFWeap.bConsumesPhysicalAmmo &&
((KFWeap.Ammo[0] != none && KFWeap.FireMode[0] != none && KFWeap.FireMode[0].AmmoPerFire > 0 &&KFWeap.Ammo[0].AmmoAmount >= KFWeap.FireMode[0].AmmoPerFire) ||
(KFWeap.Ammo[1] != none && KFWeap.FireMode[1] != none && KFWeap.FireMode[1].AmmoPerFire > 0 && KFWeap.Ammo[1].AmmoAmount >= KFWeap.FireMode[1].AmmoPerFire)) )
{
bOutOfAmmo = false;
break;
}
}
if ( bOutOfAmmo )
{
PlayerController(Instigator.Controller).Speech('AUTO', 3, "");
}
}
return true;
}
return false;
}
defaultproperties
{
SkinRefs(0)="KF_IJC_Halloween_Weapons2.BlowerThrower.BlowerThrower_cmb"
SleeveNum=1
WeaponReloadAnim=Reload_IJC_BlowerThrower
MagCapacity=50
ReloadRate=4.14
ReloadAnim="Reload"
ReloadAnimRate=1.0
Weight=6.000000
bModeZeroCanDryFire=True
FireModeClass(0)=Class'KFMod.BlowerThrowerFire'
FireModeClass(1)=Class'KFMod.BlowerThrowerAltFire'
SelectSoundRef="KF_FY_BlowerThrowerSND.WEP_Bile_Foley_Select"
PutDownAnim="PutDown"
SelectSound=none//Sound'KFPlayerSound.getweaponout'
Description="A leaf blower modified to launch deadly bloat bile. Spray it around and watch 'em burn!"
Priority=103
InventoryGroup=3
GroupOffset=21
PickupClass=Class'KFMod.BlowerThrowerPickup'
BobDamping=6.000000
AttachmentClass=Class'KFMod.BlowerThrowerAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="BlowerThrower"
MeshRef="KF_IJC_Halloween_Weps_2.BlowerThrower"
DrawScale=1.0
TransientSoundVolume=1.250000
AmbientGlow=0
PutDownTime = 0.5
PutDownAnimRate=1.3636
QuickPutDownTime=0.25
PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-3.000000)
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
AIRating=0.7
CurrentRating=0.7
MinimumFireRange = 300
ZoomTime=0.25
FastZoomOutTime=0.2
ZoomInRotation=(Pitch=-1000,Yaw=0,Roll=1500)
bHasAimingMode=true
IdleAimAnim=Idle
DisplayFOV=70.000000
StandardDisplayFOV=70.0
PlayerIronSightFOV=75
ZoomedDisplayFOV=60
HudImageRef="KF_IJC_HUD.WeaponSelect.BlowerThrower_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.BlowerThrower"
TraderInfoTexture=texture'KF_IJC_HUD.Trader_Weapon_Images.Trader_BlowerThrower'
bIsTier2Weapon=true
AppID=258751
}