132 lines
4.0 KiB
Ucode
132 lines
4.0 KiB
Ucode
//=============================================================================
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// ChainsawAttachment
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//=============================================================================
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// Chainsaw third person attachment class
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2009 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class ChainsawAttachment extends KFMeleeAttachment ;
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var class<KFMeleeHitEffect> HitEffectClass; // The class to spawn for the hit effect for this melee weapon hitting the world (not pawns)
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simulated event ThirdPersonEffects()
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{
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local PlayerController PC;
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if ( (Level.NetMode == NM_DedicatedServer) || (Instigator == None) )
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return;
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// new Trace FX - Ramm
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if (FiringMode == 0)
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{
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if ( OldSpawnHitCount != SpawnHitCount )
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{
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OldSpawnHitCount = SpawnHitCount;
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GetHitInfo();
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PC = Level.GetLocalPlayerController();
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if ( ((Instigator != None) && (Instigator.Controller == PC)) || (VSize(PC.ViewTarget.Location - mHitLocation) < 4000) )
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{
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if( mHitActor!=None )
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Spawn(HitEffectClass,,, mHitLocation, Rotator(-mHitNormal));
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CheckForSplash();
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SpawnTracer();
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}
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}
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}
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if ( FlashCount>0 )
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{
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if( KFPawn(Instigator)!=None )
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{
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if (FiringMode == 0)
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{
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KFPawn(Instigator).StartFiringX(false,true);
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}
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else
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{
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KFPawn(Instigator).StartFiringX(true,bRapidFire);
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}
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}
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}
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else
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{
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GotoState('');
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if( KFPawn(Instigator)!=None )
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KFPawn(Instigator).StopFiring();
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}
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}
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defaultproperties
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{
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MeshRef="KF_Weapons3rd_Trip.Chainsaw_3rd"
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AmbientSoundRef="KF_ChainsawSnd.Chainsaw_Idle1"
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SoundRadius=300
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SoundVolume=230
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WeaponAmbientScale=2.0
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HitEffectClass=class'ChainsawHitEffect'
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MovementAnims(0)=JogF_Chainsaw
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MovementAnims(1)=JogB_Chainsaw
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MovementAnims(2)=JogL_Chainsaw
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MovementAnims(3)=JogR_Chainsaw
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CrouchAnims(0)=CHwalkF_Chainsaw
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CrouchAnims(1)=CHwalkB_Chainsaw
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CrouchAnims(2)=CHwalkL_Chainsaw
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CrouchAnims(3)=CHwalkR_Chainsaw
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// WalkAnims(0)=WalkF
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// WalkAnims(1)=WalkB
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// WalkAnims(2)=WalkL
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// WalkAnims(3)=WalkR
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AirStillAnim=JumpF_Mid
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AirAnims(0)=JumpF_Mid
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AirAnims(1)=JumpF_Mid
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AirAnims(2)=JumpL_Mid
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AirAnims(3)=JumpR_Mid
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TakeoffStillAnim=JumpF_Takeoff
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TakeoffAnims(0)=JumpF_Takeoff
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TakeoffAnims(1)=JumpF_Takeoff
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TakeoffAnims(2)=JumpL_Takeoff
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TakeoffAnims(3)=JumpR_Takeoff
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LandAnims(0)=JumpF_Land
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LandAnims(1)=JumpF_Land
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LandAnims(2)=JumpL_Land
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LandAnims(3)=JumpR_Land
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TurnRightAnim=TurnR_Chainsaw
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TurnLeftAnim=TurnL_Chainsaw
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CrouchTurnRightAnim=CH_TurnR_Chainsaw
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CrouchTurnLeftAnim=CH_TurnL_Chainsaw
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IdleRestAnim=Idle_Chainsaw//Idle_Rest
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IdleCrouchAnim=CHIdle_Chainsaw
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IdleSwimAnim=Swim_Tread
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IdleWeaponAnim=Idle_Chainsaw//Idle_Rifle
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IdleHeavyAnim=Idle_Chainsaw//Idle_Biggun
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IdleRifleAnim=Idle_Chainsaw//Idle_Rifle
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IdleChatAnim=Idle_Chainsaw
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FireAnims(0)=Attack1_Chainsaw
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FireAnims(1)=Attack1_Chainsaw
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FireAnims(2)=Attack1_Chainsaw
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FireAnims(3)=Attack1_Chainsaw
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FireAltAnims(0)=Attack2_Chainsaw
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FireAltAnims(1)=Attack2_Chainsaw
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FireAltAnims(2)=Attack3_Chainsaw
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FireAltAnims(3)=Attack3_Chainsaw
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FireCrouchAnims(0)=CHAttack_Chainsaw
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FireCrouchAnims(1)=CHAttack_Chainsaw
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FireCrouchAnims(2)=CHAttack_Chainsaw
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FireCrouchAnims(3)=CHAttack_Chainsaw
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FireCrouchAltAnims(0)=CHAttack2_Chainsaw
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FireCrouchAltAnims(1)=CHAttack2_Chainsaw
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FireCrouchAltAnims(2)=CHAttack3_Chainsaw
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FireCrouchAltAnims(3)=CHAttack3_Chainsaw
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HitAnims(0)=HitF_Chainsaw
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HitAnims(1)=HitB_Chainsaw
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HitAnims(2)=HitL_Chainsaw
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HitAnims(3)=HitR_Chainsaw
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PostFireBlendStandAnim=Blend_Chainsaw
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PostFireBlendCrouchAnim=CHBlend_Chainsaw
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}
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