rott/kf_sources/KFMod/Classes/ClaymoreSwordAttachment.uc
2026-07-14 20:27:09 +07:00

75 lines
2.5 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ClaymoreSwordAttachment extends KFMeleeAttachment;
DefaultProperties
{
MeshRef="KF_Weapons3rd3_Trip.Claymore_3rd"
MovementAnims(0)=JogF_Katana
MovementAnims(1)=JogB_Katana
MovementAnims(2)=JogL_Katana
MovementAnims(3)=JogR_Katana
CrouchAnims(0)=CHwalkF_Katana
CrouchAnims(1)=CHwalkB_Katana
CrouchAnims(2)=CHwalkL_Katana
CrouchAnims(3)=CHwalkR_Katana
// WalkAnims(0)=WalkF
// WalkAnims(1)=WalkB
// WalkAnims(2)=WalkL
// WalkAnims(3)=WalkR
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Katana
TurnLeftAnim=TurnL_Katana
CrouchTurnRightAnim=CH_TurnR_Katana
CrouchTurnLeftAnim=CH_TurnL_Katana
IdleRestAnim=Idle_Katana//Idle_Rest
IdleCrouchAnim=CHIdle_Katana
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Katana//Idle_Rifle
IdleHeavyAnim=Idle_Katana//Idle_Biggun
IdleRifleAnim=Idle_Katana//Idle_Rifle
IdleChatAnim=Idle_Katana
FireAnims(0)=FastAttack1_Claymore
FireAnims(1)=FastAttack2_Claymore
FireAnims(2)=FastAttack3_Claymore
FireAnims(3)=FastAttack4_Claymore
//FireAnims(4)=FastAttack5_Claymore
//FireAnims(5)=FastAttack6_Claymore
FireAltAnims(0)=HardAttack1_Claymore
FireAltAnims(1)=HardAttack1_Claymore
FireAltAnims(2)=HardAttack1_Claymore
FireAltAnims(3)=HardAttack1_Claymore
FireCrouchAnims(0)=CHFastAttack1_Claymore
FireCrouchAnims(1)=CHFastAttack2_Claymore
FireCrouchAnims(2)=CHFastAttack3_Claymore
FireCrouchAnims(3)=CHFastAttack4_Claymore
//FireCrouchAnims(4)=CHFastAttack5_Claymore
//FireCrouchAnims(5)=CHFastAttack6_Claymore
FireCrouchAltAnims(0)=CHHardAttack1_Claymore
FireCrouchAltAnims(1)=CHHardAttack1_Claymore
FireCrouchAltAnims(2)=CHHardAttack1_Claymore
FireCrouchAltAnims(3)=CHHardAttack1_Claymore
HitAnims(0)=HitF_Katana
HitAnims(1)=HitB_Katana
HitAnims(2)=HitL_Katana
HitAnims(3)=HitR_Katana
PostFireBlendStandAnim=Blend_Katana
PostFireBlendCrouchAnim=CHBlend_Katana
}