rott/kf_sources/KFMod/Classes/GoldenAA12Attachment.uc
2026-07-14 20:27:09 +07:00

33 lines
792 B
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class GoldenAA12Attachment extends AA12Attachment;
#exec OBJ LOAD FILE=KF_Weapons3rd_Gold_T.utx
var array<string> SkinRefs;
static function PreloadAssets(optional KFWeaponAttachment Spawned)
{
local int i;
Super.PreloadAssets(Spawned);
for ( i = 0; i < default.SkinRefs.Length; i++ )
{
default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material'));
if ( Spawned != none )
{
Spawned.Skins[i] = default.Skins[i];
}
}
}
DefaultProperties
{
mesh=none
SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_AA12_cmb"
MeshRef="KF_Wp3rdGold_Trip.AA12_Gold_3rd"
}