45 lines
1.3 KiB
Ucode
45 lines
1.3 KiB
Ucode
//=============================================================================
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// DECO_SpaceFighter
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//=============================================================================
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class KFDeco extends Decoration;
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//#exec OBJ LOAD FILE=..\StaticMeshes\AS_Vehicles_SM.usx
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function Landed(vector HitNormal);
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function HitWall (vector HitNormal, actor Wall);
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function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation,
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Vector momentum, class<DamageType> damageType, optional int HitIndex);
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singular function PhysicsVolumeChange( PhysicsVolume NewVolume );
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function Trigger( actor Other, pawn EventInstigator );
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singular function BaseChange();
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function Bump( actor Other );
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//=============================================================================
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// defaultproperties
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//=============================================================================
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defaultproperties
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{
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bMovable=false
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bDamageable=false
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bCanBeDamaged=false
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bShouldBaseAtStartup=false
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bEdShouldSnap=true
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DrawType=DT_StaticMesh
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StaticMesh=StaticMesh'22Patch.ClotGibHead'//StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human'
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DrawScale=3.0
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AmbientGlow=48
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bUnlit=false
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bUseCylinderCollision=false
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bCollideActors=true
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bCollideWorld=false
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bBlockActors=true
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bBlockKarma=true
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RemoteRole=Role_None
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}
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