rott/kf_sources/KFMod/Classes/KFMiniExplosion.uc
2026-07-14 20:27:09 +07:00

126 lines
5.0 KiB
Ucode

class KFMiniExplosion extends Emitter;
/*
simulated function PostBeginPlay()
{
local PlayerController PC;
local float dist;
Super.PostBeginPlay();
if ( Level.bDropDetail || (Level.DetailMode == DM_Low) || ((Level.DetailMode != DM_SuperHigh) && (Instigator != Level.GetLocalPlayerController().Pawn))
|| (VSize(Level.GetLocalPlayerController().ViewTarget.Location - Location) > 6000) )
{
Emitters[0].UseCollision = false;
Emitters[0].FadeOutStartTime = 3.000000;
}
//
PC = Level.GetLocalPlayerController();
if ( PC.ViewTarget == None )
dist = 10000;
else
dist = VSize(PC.ViewTarget.Location - Location);
if ( dist > 4000 )
{
LightType = LT_None;
bDynamicLight = false;
if ( dist > 7000 )
Emitters[1].Disabled = true;
}
else if ( Level.bDropDetail )
LightRadius = 7;
}
*/
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter92
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)
FadeOutStartTime=4.000000
Name="SpriteEmitter92"
SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
TextureUSubdivisions=8
TextureVSubdivisions=8
StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000))
VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(0)=SpriteEmitter'SpriteEmitter92'
Begin Object Class=SpriteEmitter Name=SpriteEmitter98
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)
FadeOutStartTime=5.000000
MaxParticles=2
Name="SpriteEmitter98"
StartLocationRange=(Z=(Min=20.000000,Max=20.000000))
SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
TextureUSubdivisions=8
TextureVSubdivisions=8
VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(1)=SpriteEmitter'SpriteEmitter98'
Begin Object Class=SpriteEmitter Name=SpriteEmitter99
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.102500
FadeInEndTime=0.050000
MaxParticles=1
Name="SpriteEmitter99"
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.explosions.impact_2frame'
TextureUSubdivisions=2
TextureVSubdivisions=1
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(2)=SpriteEmitter'SpriteEmitter99'
}