28 lines
1.0 KiB
Ucode
28 lines
1.0 KiB
Ucode
// Spawn Random items / weapons in to keep the envirments searchable and dynamic :)
|
|
// Modded from WildcardBase to allow for all pickup classtypes, not just tournament ones.
|
|
class KFRandomAmmoSpawn extends KFRandomSpawn;
|
|
|
|
|
|
defaultproperties
|
|
{
|
|
PickupClasses(0)=Class'KFMod.SingleAmmoPickup'
|
|
PickupClasses(1)=Class'KFMod.ShotgunAmmoPickup'
|
|
PickupClasses(2)=Class'KFMod.BullpupAmmoPickup'
|
|
PickupClasses(3)=Class'KFMod.DeagleAmmoPickup'
|
|
PickupClasses(4)=Class'KFMod.WinchesterAmmoPickup'
|
|
PickupClasses(5)=Class'KFMod.CrossbowAmmoPickup'
|
|
PickupClasses(6)=Class'KFMod.LAWAmmoPickup'
|
|
PickupClasses(7)=Class'KFMod.DBShotgunAmmoPickup'
|
|
PickupClasses(8)=Class'KFMod.FragAmmoPickup'
|
|
PickupClasses(9)=Class'KFMod.FTAmmoPickup'
|
|
PickupClasses(10)=Class'KFMod.CashPickup'
|
|
PickupWeight(0)=3
|
|
PickupWeight(1)=3
|
|
PickupWeight(2)=3
|
|
PickupWeight(3)=3
|
|
PickupWeight(4)=3
|
|
PickupWeight(8)=3
|
|
PickupWeight(9)=3
|
|
Texture=Texture'PatchTex.Common.AmmoSpawnIcon'
|
|
}
|