rott/kf_sources/KFMod/Classes/Knife.uc
2026-07-14 20:27:09 +07:00

43 lines
1.4 KiB
Ucode

//=============================================================================
// Knife Inventory class
//=============================================================================
class Knife extends KFMeleeGun;
defaultproperties
{
Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb'
weaponRange=65.000000
BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb'
BloodSkinSwitchArray=0
bSpeedMeUp=True
//WeaponIdleMovementAnim="IdleMoveSyringe"
Weight=0.000000
bKFNeverThrow=True
FireModeClass(0)=Class'KFMod.KnifeFire'
FireModeClass(1)=Class'KFMod.KnifeFireB'
SelectSound=Sound'KF_KnifeSnd.Knife_Select'
Description="Military Combat Knife"
Priority=45
SmallViewOffset=(X=0.000000,Y=0.000000,Z=0.000000)
GroupOffset=1
PickupClass=Class'KFMod.KnifePickup'
PlayerViewOffset=(X=0.000000,Y=0.000000,Z=0.000000)
BobDamping=8.000000
AttachmentClass=Class'KFMod.KnifeAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Knife"
Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip'
AmbientGlow=0
AIRating=0.2
CurrentRating=0.2
DisplayFOV=75.000000
StandardDisplayFOV=75.0
HudImage=texture'KillingFloorHUD.WeaponSelect.knife_unselected'
SelectedHudImage=texture'KillingFloorHUD.WeaponSelect.knife'
TraderInfoTexture=texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
}