rott/kf_sources/KFMod/Classes/LAWAttachment.uc
2026-07-14 20:27:09 +07:00

70 lines
2.0 KiB
Ucode

class LAWAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'KFLawMuzzFlash'
bHeavy=True
MeshRef="KF_Weapons3rd_Trip.LAW_3rd"
MovementAnims(0)=JogF_LAW
MovementAnims(1)=JogB_LAW
MovementAnims(2)=JogL_LAW
MovementAnims(3)=JogR_LAW
CrouchAnims(0)=CHwalkF_LAW
CrouchAnims(1)=CHwalkB_LAW
CrouchAnims(2)=CHwalkL_LAW
CrouchAnims(3)=CHwalkR_LAW
WalkAnims(0)=WalkF_LAW
WalkAnims(1)=WalkB_LAW
WalkAnims(2)=WalkL_LAW
WalkAnims(3)=WalkR_LAW
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_LAW
TurnLeftAnim=TurnL_LAW
CrouchTurnRightAnim=CH_TurnR_LAW
CrouchTurnLeftAnim=CH_TurnL_LAW
IdleRestAnim=Idle_LAW//Idle_Rest
IdleCrouchAnim=CHIdle_LAW
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_LAW//Idle_Rifle
IdleHeavyAnim=Idle_LAW//Idle_Biggun
IdleRifleAnim=Idle_LAW//Idle_Rifle
IdleChatAnim=Idle_LAW
FireAnims(0)=Fire_LAW
FireAnims(1)=Fire_LAW
FireAnims(2)=Fire_LAW
FireAnims(3)=Fire_LAW
FireAltAnims(0)=Fire_LAW
FireAltAnims(1)=Fire_LAW
FireAltAnims(2)=Fire_LAW
FireAltAnims(3)=Fire_LAW
FireCrouchAnims(0)=CHFire_LAW
FireCrouchAnims(1)=CHFire_LAW
FireCrouchAnims(2)=CHFire_LAW
FireCrouchAnims(3)=CHFire_LAW
FireCrouchAltAnims(0)=CHFire_LAW
FireCrouchAltAnims(1)=CHFire_LAW
FireCrouchAltAnims(2)=CHFire_LAW
FireCrouchAltAnims(3)=CHFire_LAW
HitAnims(0)=HitF_LAW
HitAnims(1)=HitB_LAW
HitAnims(2)=HitL_LAW
HitAnims(3)=HitR_LAW
PostFireBlendStandAnim=Blend_LAW
PostFireBlendCrouchAnim=CHBlend_LAW
}