59 lines
2.0 KiB
Ucode
59 lines
2.0 KiB
Ucode
//=============================================================================
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// M4Fire
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//=============================================================================
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// M4 Assault Rifle primary fire class
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2011 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class M4Fire extends KFHighROFFire;
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defaultproperties
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{
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FireAimedAnim=Fire_Iron
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FireLoopAnim=Fire_Loop
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FireLoopAimedAnim=Fire_Iron_Loop
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FireEndAnim=Fire_End
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FireEndAimedAnim=Fire_Iron_End
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FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
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StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
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AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
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FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
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FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'KFMod.DamTypeM4AssaultRifle'
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DamageMin=25
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DamageMax=35
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Momentum=8500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.8
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FireForce="AssaultRifleFire"
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FireRate=0.075
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RecoilRate=0.065
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maxVerticalRecoilAngle=250
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maxHorizontalRecoilAngle=100
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TweenTime=0.025
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bAccuracyBonusForSemiAuto=true
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AmmoClass=Class'KFMod.M4Ammo'
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AmmoPerFire=1
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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Spread=0.008//0.0085
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SpreadStyle=SS_Random
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//** View shake **//
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ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5)
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ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
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ShakeOffsetTime=1.25
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ShakeRotMag=(X=50.0,Y=50.0,Z=350.0)
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ShakeRotRate=(X=5000.0,Y=5000.0,Z=5000.0)
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ShakeRotTime=0.75
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ShellEjectClass=class'ROEffects.KFShellEjectM4Rifle'
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ShellEjectBoneName=Shell_eject
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bRandomPitchFireSound=true
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}
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