rott/kf_sources/KFMod/Classes/M99Attachment.uc
2026-07-14 20:27:09 +07:00

78 lines
2.5 KiB
Ucode

//=============================================================================
// M99Attachment
//=============================================================================
// M99 Sniper Rifle Attachment Class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson and IJC
//=============================================================================
class M99Attachment extends KFWeaponAttachment;
defaultproperties
{
MeshRef="KF_Weapons3rd4_Trip.M99_Sniper_3rd"
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPTRD'
MovementAnims(0)=JogF_M4203
MovementAnims(1)=JogB_M4203
MovementAnims(2)=JogL_M4203
MovementAnims(3)=JogR_M4203
CrouchAnims(0)=CHwalkF_M4203
CrouchAnims(1)=CHwalkB_M4203
CrouchAnims(2)=CHwalkL_M4203
CrouchAnims(3)=CHwalkR_M4203
WalkAnims(0)=WalkF_M4203
WalkAnims(1)=WalkB_M4203
WalkAnims(2)=WalkL_M4203
WalkAnims(3)=WalkR_M4203
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_M4203
TurnLeftAnim=TurnL_M4203
CrouchTurnRightAnim=CH_TurnR_M4203
CrouchTurnLeftAnim=CH_TurnL_M4203
IdleRestAnim=Idle_M4203
IdleCrouchAnim=CHIdle_M4203
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_M4203
IdleHeavyAnim=Idle_M4203
IdleRifleAnim=Idle_M4203
IdleChatAnim=Idle_M4203
FireAnims(0)=Fire_M99
FireAnims(1)=Fire_M99
FireAnims(2)=Fire_M99
FireAnims(3)=Fire_M99
FireAltAnims(0)=Fire_M99
FireAltAnims(1)=Fire_M99
FireAltAnims(2)=Fire_M99
FireAltAnims(3)=Fire_M99
FireCrouchAnims(0)=CHFire_M99
FireCrouchAnims(1)=CHFire_M99
FireCrouchAnims(2)=CHFire_M99
FireCrouchAnims(3)=CHFire_M99
FireCrouchAltAnims(0)=CHFire_M99
FireCrouchAltAnims(1)=CHFire_M99
FireCrouchAltAnims(2)=CHFire_M99
FireCrouchAltAnims(3)=CHFire_M99
HitAnims(0)=HitF_M4203
HitAnims(1)=HitB_M4203
HitAnims(2)=HitL_M4203
HitAnims(3)=HitR_M4203
PostFireBlendStandAnim=Blend_M4203
PostFireBlendCrouchAnim=CHBlend_M4203
}