rott/kf_sources/KFMod/Classes/M99Fire.uc
2026-07-14 20:27:09 +07:00

58 lines
1.8 KiB
Ucode

//=============================================================================
// M99Fire
//=============================================================================
// M99 Sniper Rifle primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson, and IJC Development
//=============================================================================
class M99Fire extends KFShotgunFire;
simulated function bool AllowFire()
{
return (Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire);
}
function float MaxRange()
{
return 25000;
}
function DoFireEffect()
{
Super(KFShotgunFire).DoFireEffect();
}
defaultproperties
{
KickMomentum=(X=-150.000000,Z=85.000000)
LowGravKickMomentumScale=7.0
FireAimedAnim=Fire_Iron
ProjPerFire=1
TransientSoundVolume=1.800000
FireSoundRef="KF_M99Snd.M99_Fire_M"
StereoFireSoundRef="KF_M99Snd.M99_Fire_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
FireForce="AssaultRifleFire"
FireRate=3.0300000
AmmoClass=Class'KFMod.M99Ammo'
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ProjectileClass=Class'KFMod.M99Bullet'
BotRefireRate=3.5700000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stPTRD'
aimerror=0.000000
Spread=0.004
SpreadStyle=SS_Random
ProjSpawnOffset=(Y=0.000000,Z=0.000000)
EffectiveRange=25000.000000
RecoilRate=0.1
maxVerticalRecoilAngle=4000
maxHorizontalRecoilAngle=90
bWaitForRelease=True
bRandomPitchFireSound=False
}