119 lines
3.4 KiB
Ucode
119 lines
3.4 KiB
Ucode
//=============================================================================
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// MP5MMedicGun
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//=============================================================================
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// A modified MP5 SMG and Medic Gun
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2011 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class MP5MMedicGun extends MP7MMedicGun;
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simulated event OnZoomOutFinished()
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{
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local name anim;
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local float frame, rate;
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GetAnimParams(0, anim, frame, rate);
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if (ClientState == WS_ReadyToFire)
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{
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// Play the regular idle anim when we're finished zooming out
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if (anim == IdleAimAnim)
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{
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PlayIdle();
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}
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// Switch looping fire anims if we switched to/from zoomed
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else if( FireMode[0].IsInState('FireLoop') && anim == 'Fire_Iron_Loop')
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{
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LoopAnim('Fire_Loop', FireMode[0].FireLoopAnimRate, FireMode[0].TweenTime);
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}
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}
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}
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/**
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* Called by the native code when the interpolation of the first person weapon to the zoomed position finishes
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*/
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simulated event OnZoomInFinished()
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{
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local name anim;
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local float frame, rate;
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GetAnimParams(0, anim, frame, rate);
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if (ClientState == WS_ReadyToFire)
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{
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// Play the iron idle anim when we're finished zooming in
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if (anim == IdleAnim)
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{
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PlayIdle();
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}
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// Switch looping fire anims if we switched to/from zoomed
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else if( FireMode[0].IsInState('FireLoop') && anim == 'Fire_Loop' )
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{
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LoopAnim('Fire_Iron_Loop', FireMode[0].FireLoopAnimRate, FireMode[0].TweenTime);
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}
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}
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}
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defaultproperties
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{
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SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.MP5_cmb"
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SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
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SleeveNum=2
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HealAmmoCharge=650
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AmmoRegenRate=0.200000
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HealBoostAmount=30
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WeaponReloadAnim=Reload_MP5
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IdleAimAnim=Idle_Iron
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MagCapacity=32
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ReloadRate=3.8
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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Weight=3.000000
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bModeZeroCanDryFire=True
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FireModeClass(0)=Class'KFMod.MP5MFire'
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FireModeClass(1)=Class'KFMod.MP5MAltFire'
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PutDownAnim="PutDown"
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SelectSoundRef="KF_MP5Snd.WEP_MP5_Foley_Select"
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SelectForce="SwitchToAssaultRifle"
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bShowChargingBar=True
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Description="MP5 sub machine gun. Modified to fire healing darts. Better damage and healing than MP7M with a larger mag."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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Priority=80
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InventoryGroup=3
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GroupOffset=4
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PickupClass=Class'KFMod.MP5MPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'KFMod.MP5MAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="MP5M Medic Gun"
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MeshRef="KF_Wep_MP5.MP5_Trip"
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DrawScale=1.00000
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TransientSoundVolume=1.250000
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AmbientGlow=0
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AIRating=0.55
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CurrentRating=0.55
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DisplayFOV=55.000000
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StandardDisplayFOV=55.0//60.0
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PlayerIronSightFOV=65
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ZoomTime=0.25
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FastZoomOutTime=0.2
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ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910)
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bHasAimingMode=true
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ZoomedDisplayFOV=45
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HudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic"
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TraderInfoTexture=texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mp5Medic'
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bIsTier2Weapon=true
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}
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