rott/kf_sources/KFMod/Classes/SPGrenadeFire.uc
2026-07-14 20:27:09 +07:00

55 lines
1.7 KiB
Ucode

//=============================================================================
// SPGrenadeFire
//=============================================================================
// Steampunk Grenade Launcher Primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class SPGrenadeFire extends KFShotgunFire;
simulated function bool AllowFire()
{
return (Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire);
}
function float MaxRange()
{
return 2500;
}
function DoFireEffect()
{
Super(KFShotgunFire).DoFireEffect();
}
defaultproperties
{
FireAimedAnim=Iron_Fire
KickMomentum=(X=0,y=0,Z=0)
ProjPerFire=1
TransientSoundVolume=1.8
FireSoundRef="KF_SP_OrcaSnd.KFO_Orca_Fire_M"
StereoFireSoundRef="KF_SP_OrcaSnd.KFO_Orca_Fire_S"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
FireForce="AssaultRifleFire"
FireRate=3.566
AmmoClass=Class'KFMod.SPGrenadeAmmo'
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ProjectileClass=Class'KFMod.SPGrenadeProjectile'
BotRefireRate=1.800000
aimerror=42.000000
Spread=0.015//0.0085
SpreadStyle=SS_Random
ProjSpawnOffset=(X=50,Y=10,Z=-6)
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPGrenade'
EffectiveRange=2500.000000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=50
bWaitForRelease=true
}