rott/kf_sources/KFMod/Classes/SPThompsonFire.uc
2026-07-14 20:27:09 +07:00

59 lines
2.1 KiB
Ucode

//=============================================================================
// SPThompsonFire
//=============================================================================
// Steampunk Thompson SMG primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - IJC Weapon Development and John "Ramm-Jaeger" Gibson
//=============================================================================
class SPThompsonFire extends KFHighROFFire;
defaultproperties
{
FireAimedAnim=Fire_Iron
FireLoopAnim=Fire_Loop
FireLoopAimedAnim=Fire_Iron_Loop
FireEndAnim=Fire_End
FireEndAimedAnim=Fire_Iron_End
FireSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_Single_M"
StereoFireSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_Single_S"
AmbientFireSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_Loop"
FireEndSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_LoopEnd_M"
FireEndStereoSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_LoopEnd_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'KFMod.DamTypeSPThompson'
DamageMin=35
DamageMax=40
Momentum=12500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.0857 // 700 RPM
RecoilRate=0.080000
maxVerticalRecoilAngle=140
maxHorizontalRecoilAngle=100
TweenTime=0.025000
AmmoClass=Class'KFMod.SPThompsonAmmo'
AmmoPerFire=1
BotRefireRate=0.150000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPThompson'
aimerror=42.000000
Spread=0.0095
SpreadStyle=SS_Random
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=1.25
ShakeRotMag=(X=50.0,Y=50.0,Z=350.0)
ShakeRotRate=(X=5000.0,Y=5000.0,Z=5000.0)
ShakeRotTime=0.75
ShellEjectClass=class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName=Shell_eject
bRandomPitchFireSound=False
}