16 lines
316 B
Ucode
16 lines
316 B
Ucode
class TacLightShineAttachment extends InventoryAttachment;
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defaultproperties
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{
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DrawType=DT_Mesh
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bAcceptsProjectors=False
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bUseLightingFromBase=False
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bUnlit = true
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AttachmentBone=LightBone
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Mesh = SkeletalMesh 'KFWeaponModels.TacShine'
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bUseDynamicLights=false
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MaxLights = 0
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DrawScale = 0.15
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}
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