rott/kf_sources/KFMod/Classes/TrenchgunFire.uc
2026-07-14 20:27:09 +07:00

39 lines
1.3 KiB
Ucode

//=============================================================================
// Trenchgun Dragon's Breath Fire
//=============================================================================
class TrenchgunFire extends KFShotgunFire;
defaultproperties
{
KickMomentum=(X=-85.000000,Z=15.000000)
ProjPerFire=14//7
bAttachSmokeEmitter=True
TransientSoundVolume=2.0
TransientSoundRadius=500.000000
FireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_M"
StereoFireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_S"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
FireRate=0.965//0.83//1.500000
FireAnimRate=0.95
AmmoClass=Class'KFMod.TrenchgunAmmo'
ProjectileClass=Class'KFMod.TrenchgunBullet'
BotRefireRate=1.500000
FlashEmitterClass=Class'KFMod.TrenchgunMuzzFlash'
aimerror=1.000000
Spread=1125.0
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=900
FireAimedAnim=Fire_Iron
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=2.0,Z=10.0)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=3.0
ShakeRotMag=(X=50.0,Y=50.0,Z=400.0)
ShakeRotRate=(X=12500.0,Y=12500.0,Z=12500.0)
ShakeRotTime=5.0
bWaitForRelease=true
bRandomPitchFireSound=true
RandomPitchAdjustAmt=0.05
}