rott/kf_sources/KFMod/Classes/WeldFire.uc
2026-07-14 20:27:09 +07:00

158 lines
4.7 KiB
Ucode

// Weld Fire //
class WeldFire extends KFMeleeFire;
var Actor LastHitActor;
var localized string NoWeldTargetMessage;
var localized string CantWeldTargetMessage;
var float FailTime;
var int maxAdditionalDamage;
function PlayFiring()
{
if ( Weapon.Mesh != None )
{
if ( FireCount > 0 )
{
if ( Weapon.HasAnim(FireLoopAnim) )
Weapon.PlayAnim(FireLoopAnim, FireLoopAnimRate, 0.0);
else Weapon.PlayAnim(FireAnim, FireAnimRate, TweenTime);
}
}
else Weapon.PlayAnim(FireAnim, FireAnimRate, TweenTime);
Weapon.PlayOwnedSound(FireSound,SLOT_Interact,TransientSoundVolume,,TransientSoundRadius,Default.FireAnimRate/FireAnimRate,false);
ClientPlayForceFeedback(FireForce); // jdf
FireCount++;
}
simulated Function Timer()
{
local Actor HitActor;
local vector StartTrace, EndTrace, HitLocation, HitNormal,AdjustedLocation;
local rotator PointRot;
local int MyDamage;
If( !KFWeapon(Weapon).bNoHit )
{
MyDamage = MeleeDamage + Rand(MaxAdditionalDamage);
if ( KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo) != none && KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill != none )
{
MyDamage = float(MyDamage) * KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill.Static.GetWeldSpeedModifier(KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo));
}
PointRot = Instigator.GetViewRotation();
StartTrace = Instigator.Location + Instigator.EyePosition();
if( AIController(Instigator.Controller)!=None && Instigator.Controller.Target!=None )
{
EndTrace = StartTrace + vector(PointRot)*weaponRange;
Weapon.bBlockHitPointTraces = false;
HitActor = Trace( HitLocation, HitNormal, EndTrace, StartTrace, true);
Weapon.bBlockHitPointTraces = Weapon.default.bBlockHitPointTraces;
if( HitActor==None )
{
EndTrace = Instigator.Controller.Target.Location;
Weapon.bBlockHitPointTraces = false;
HitActor = Trace( HitLocation, HitNormal, EndTrace, StartTrace, true);
Weapon.bBlockHitPointTraces = Weapon.default.bBlockHitPointTraces;
}
if( HitActor==None )
HitLocation = Instigator.Controller.Target.Location;
HitActor = Instigator.Controller.Target;
}
else
{
EndTrace = StartTrace + vector(PointRot)*weaponRange;
Weapon.bBlockHitPointTraces = false;
HitActor = Trace( HitLocation, HitNormal, EndTrace, StartTrace, true);
Weapon.bBlockHitPointTraces = Weapon.default.bBlockHitPointTraces;
}
LastHitActor = HitActor;
if( LastHitActor!=none && Level.NetMode!=NM_Client )
{
AdjustedLocation = Hitlocation;
AdjustedLocation.Z = (Hitlocation.Z - 0.15 * Instigator.collisionheight);
HitActor.TakeDamage(MyDamage, Instigator, HitLocation , vector(PointRot),hitDamageClass);
Spawn(class'KFWelderHitEffect',,, AdjustedLocation, rotator(HitLocation - StartTrace));
}
}
}
function KFDoorMover GetDoor()
{
local Actor A;
local vector Dummy,End,Start;
if( AIController(Instigator.Controller)!=None )
Return KFDoorMover(Instigator.Controller.Target);
Start = Instigator.Location+Instigator.EyePosition();
End = Start+vector(Instigator.GetViewRotation())*weaponRange;
Instigator.bBlockHitPointTraces = false;
A = Instigator.Trace(Dummy,Dummy,End,Start,True);
Instigator.bBlockHitPointTraces = Instigator.default.bBlockHitPointTraces;
return KFDoorMover(A);
}
function bool AllowFire()
{
local KFDoorMover WeldTarget;
WeldTarget = GetDoor();
// Can't use welder, if no door.
if ( WeldTarget == none )
{
if ( KFPlayerController(Instigator.Controller) != none )
{
KFPlayerController(Instigator.Controller).CheckForHint(54);
if ( FailTime + 0.5 < Level.TimeSeconds )
{
PlayerController(Instigator.Controller).ClientMessage(NoWeldTargetMessage, 'CriticalEvent');
FailTime = Level.TimeSeconds;
}
}
return false;
}
if(WeldTarget.bDisallowWeld)
{
if( PlayerController(Instigator.controller)!=None )
PlayerController(Instigator.controller).ClientMessage(CantWeldTargetMessage, 'CriticalEvent');
return false;
}
return Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire ;
}
defaultproperties
{
MeleeDamage=10
maxAdditionalDamage=0
hitDamageClass=Class'KFMod.DamTypeWelder'
TransientSoundVolume=1.8
FireRate=0.200000
AmmoClass=Class'KFMod.WelderAmmo'
AmmoPerFire=20
DamagedelayMin=0.100000
DamagedelayMax=0.100000
MeleeHitSounds(0)=Sound'PatchSounds.WelderFire'
NoWeldTargetMessage="You must be near a weldable door to use the welder."
CantWeldTargetMessage="You cannot weld this door."
}