rott/kf_sources/KFOldSchoolZeds/Classes/BloodSplatterOS.uc
2026-07-14 20:27:09 +07:00

29 lines
731 B
Ucode

//2.5 BloodSplatter Decal ✓
class BloodSplatterOS extends ProjectedDecal;
//Usage:
//Blood Decals for when zed corpse impacts the floor
#exec OBJ LOAD FILE=KFOldSchool_XEffects.utx
#exec OBJ LOAD File=KFOldSchoolZeds_Textures.utx
var texture Splats[3];
simulated function PostBeginPlay()
{
ProjTexture = splats[Rand(3)];
super.PostBeginPlay();
}
defaultproperties
{
Splats(0)=Texture'KFOldSchool_XEffects.BloodSplat1'
Splats(1)=Texture'KFOldSchool_XEffects.BloodSplat2'
Splats(2)=Texture'KFOldSchool_XEffects.BloodSplat3'
ProjTexture=Texture'KFOldSchool_XEffects.BloodSplat1'
FOV=6
bClipStaticMesh=True
CullDistance=7000.000000
LifeSpan=5.000000
}