30 lines
995 B
Ucode
30 lines
995 B
Ucode
// Blood Puff effect when zed is damaged ✓
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class KFBloodPuffOS extends BloodSmallHit;
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#exec OBJ LOAD FILE=KFOldSchoolZeds_Textures.utx
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defaultproperties
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{
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BloodDecalClass=Class'KFOldSchoolZeds.KFBloodSplatterDecalOS'
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Splats(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat1'
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Splats(1)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat2'
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Splats(2)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat3'
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mMaxParticles=6
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mLifeRange(1)=0.700000
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mDirDev=(X=0.000000,Y=15.000000,Z=10.000000)
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mPosDev=(X=0.000000,Y=0.000000,Z=0.000000)
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mSpeedRange(0)=2.000000
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mSpeedRange(1)=4.000000
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mMassRange(0)=1.000000
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mMassRange(1)=2.000000
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mRandOrient=False
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mSpinRange(0)=50.000000
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mSpinRange(1)=100.000000
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mSizeRange(1)=10.000000
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mGrowthRate=45.000000
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mNumTileColumns=4
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mNumTileRows=4
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Skins(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodySpray'
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Style=STY_Modulated
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}
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