rott/kf_sources/KFPatcher/Classes/stub_Z_Husk.uc
2026-07-14 20:27:09 +07:00

74 lines
2.4 KiB
Ucode

class stub_Z_Husk extends ZombieHusk_HALLOWEEN;
function SpawnTwoShots()
{
local vector X,Y,Z, FireStart;
local rotator FireRotation;
local KFMonsterController KFMonstControl;
if (Controller == none || IsInState('ZombieDying') || IsInState('GettingOutOfTheWayOfShot') || Physics == PHYS_Falling)
return;
if (KFDoorMover(Controller.Target) != none)
{
Controller.Target.TakeDamage(22, Self, Location,vect(0,0,0), Class'DamTypeVomit');
return;
}
GetAxes(Rotation,X,Y,Z);
FireStart = GetBoneCoords('Barrel').Origin;
// detect outer and change projectile class
// since we use this function for all husk classes
if (ClassIsChildOf(self.class, class'ZombieHusk_HALLOWEEN'))
HuskFireProjClass = class'KFChar.HuskFireProjectile_HALLOWEEN';
else
HuskFireProjClass = class'KFChar.HuskFireProjectile';
// if (self.class.name == 'ZombieHusk_HALLOWEEN')
// HuskFireProjClass = class'KFChar.HuskFireProjectile_HALLOWEEN';
// else
// HuskFireProjClass = class'KFChar.HuskFireProjectile';
if (!SavedFireProperties.bInitialized)
{
SavedFireProperties.AmmoClass = class'SkaarjAmmo';
SavedFireProperties.ProjectileClass = HuskFireProjClass;
SavedFireProperties.WarnTargetPct = 1;
SavedFireProperties.MaxRange = 65535;
SavedFireProperties.bTossed = false;
SavedFireProperties.bTrySplash = true;
SavedFireProperties.bLeadTarget = true;
SavedFireProperties.bInstantHit = false;
SavedFireProperties.bInitialized = true;
}
// Turn off extra collision before spawning projectile, otherwise spawn fails
ToggleAuxCollision(false);
FireRotation = Controller.AdjustAim(SavedFireProperties, FireStart, 600);
// do not move fleshpounds !
foreach DynamicActors(class'KFMonsterController', KFMonstControl)
{
// I gotta love this one, Jaby
// ignore zeds that the husk can't see...
if (KFMonstControl== none || !LineOfSightTo(KFMonstControl))
continue;
if (KFMonstControl != Controller && !ClassIsChildOf(KFMonstControl, class'FleshpoundZombieController'))
{
if (PointDistToLine(KFMonstControl.Pawn.Location, vector(FireRotation), FireStart) < 75 )
{
KFMonstControl.GetOutOfTheWayOfShot(vector(FireRotation),FireStart);
}
}
}
// added projectile owner...
Spawn(HuskFireProjClass,self,,FireStart,FireRotation);
// Turn extra collision back on
ToggleAuxCollision(true);
}