rott/kf_sources/KFStoryGame/Classes/StaticMeshActor_Hideable.uc
2026-07-14 20:27:09 +07:00

62 lines
1.3 KiB
Ucode

/*
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StaticMeshActor_Hideable
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StaticMeshActor which can be toggled on / off
Author : Alex Quick
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*/
class StaticMeshActor_Hideable extends StaticMeshActor;
var bool bInitialHidden;
var () bool bNoCollisionWhileHidden;
simulated function PostBeginPlay()
{
bInitialhidden = bHidden;
}
simulated function Trigger( actor Other, pawn EventInstigator )
{
bHidden = !bHidden;
if(bNoCollisionWhileHidden)
{
if(bHidden)
{
SetCollision(false,false);
bBlockZeroExtentTraces = false;
bBlockNonZeroExtentTraces = false;
}
else
{
SetCollision(default.bCollideActors,default.bBlockActors);
bBlockZeroExtentTraces = default.bBlockZeroExtentTraces;
bBlockNonZeroExtentTraces = default.bBlockNonZeroExtentTraces;
}
}
}
simulated function Reset()
{
bHidden = bInitialhidden;
}
defaultproperties
{
bNoCollisionWhileHidden = true
bStatic = false
bAlwaysRelevant = true
bNoDelete = true
RemoteRole=ROLE_SimulatedProxy
}