33 lines
953 B
Ucode
33 lines
953 B
Ucode
class ScrnFragFire extends FragFire;
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function projectile SpawnProjectile(Vector Start, Rotator Dir)
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{
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local Grenade gProj;
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local ScrnFrag aFrag;
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gProj = Grenade(super.SpawnProjectile(Start, Dir));
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aFrag = ScrnFrag(Weapon);
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if ( aFrag != none && aFrag.bThrowingCooked ) {
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gProj.ExplodeTimer = fclamp(aFrag.CookExplodeTimer - Level.TimeSeconds, 0.01, Class'ScrnBalanceSrv.ScrnNade'.default.ExplodeTimer);
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gProj.SetTimer(gProj.ExplodeTimer, false);
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gProj.bTimerSet = true; //don't reset the time if hit the wall
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if ( ScrnNade(gProj) != none )
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ScrnNade(gProj).bBlewInHands = aFrag.bBlewInHands;
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aFrag.bCooking = false;
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aFrag.bThrowingCooked = false;
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aFrag.bBlewInHands = false;
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}
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return gProj;
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}
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function DoFireEffect()
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{
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super.DoFireEffect();
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}
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defaultproperties
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{
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ProjectileClass=Class'ScrnBalanceSrv.ScrnNade'
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}
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