rott/kf_sources/ScrnBalanceSrv/Classes/ScrnTab_Profile.uc
2026-07-14 20:27:09 +07:00

114 lines
3.6 KiB
Ucode

class ScrnTab_Profile extends SRTab_Profile;
var localized string strNotATeamChar;
function bool PickModel(GUIComponent Sender)
{
if ( Controller.OpenMenu(string(Class'ScrnModelSelect'), PlayerRec.DefaultName, Eval(Controller.CtrlPressed, PlayerRec.Race, "")) )
{
Controller.ActivePage.OnClose = ModelSelectClosed;
}
return true;
}
function ModelSelectClosed( optional bool bCancelled )
{
local ScrnPlayerController PC;
local string str;
if ( bCancelled )
return;
PC = ScrnPlayerController(PlayerOwner());
str = Controller.ActivePage.GetDataString();
if ( str != "" ) {
if ( PC != none && !PC.IsTeamCharacter(str) ) {
PC.ClientMessage(strNotATeamChar);
return;
}
super.ModelSelectClosed(bCancelled);
}
}
function OnPerkSelected(GUIComponent Sender)
{
local ClientPerkRepLink ST;
local byte Idx;
local string S;
ST = Class'ClientPerkRepLink'.Static.FindStats(PlayerOwner());
if ( ST==None || ST.CachePerks.Length==0 )
{
if( ST!=None )
ST.ServerRequestPerks();
lb_PerkEffects.SetContent("Please wait while your client is loading the perks...");
}
else
{
Idx = lb_PerkSelect.GetIndex();
if( ST.CachePerks[Idx].CurrentLevel==0 )
S = ST.CachePerks[Idx].PerkClass.Static.GetVetInfoText(0,1);
else if( ST.CachePerks[Idx].CurrentLevel==ST.MaximumLevel )
S = ST.CachePerks[Idx].PerkClass.Static.GetVetInfoText(ST.CachePerks[Idx].CurrentLevel-1,1);
else
S = ST.CachePerks[Idx].PerkClass.Static.GetVetInfoText(ST.CachePerks[Idx].CurrentLevel-1,1)
$ Class'SRTab_MidGamePerks'.Default.NextInfoStr
$ ST.CachePerks[Idx].PerkClass.Static.GetVetInfoText(ST.CachePerks[Idx].CurrentLevel,11);
lb_PerkEffects.SetContent(S);
lb_PerkProgress.List.PerkChanged(KFStatsAndAchievements, Idx);
}
}
function SaveSettings()
{
local PlayerController PC;
local ScrnPlayerController ScrnPC;
local ClientPerkRepLink L;
PC = PlayerOwner();
ScrnPC = ScrnPlayerController(PlayerOwner());
L = Class'ScrnClientPerkRepLink'.Static.FindMe(PC);
if ( ChangedCharacter!="" )
{
if ( ScrnPC != none && !ScrnPC.IsTeamCharacter(ChangedCharacter) ) {
ScrnPC.ClientMessage(strNotATeamChar);
}
else {
if ( ScrnPC != none && ScrnPC.PlayerReplicationInfo != none && ScrnPC.PlayerReplicationInfo.Team != none) {
if ( ScrnPC.PlayerReplicationInfo.Team.TeamIndex == 0 )
ScrnPC.RedCharacter = ChangedCharacter;
else if ( ScrnPC.PlayerReplicationInfo.Team.TeamIndex == 1 )
ScrnPC.BlueCharacter = ChangedCharacter;
ScrnPC.SaveConfig();
}
if( L!=None )
L.SelectedCharacter(ChangedCharacter);
else
{
PC.ConsoleCommand("ChangeCharacter"@ChangedCharacter);
if ( !PC.IsA('xPlayer') )
PC.UpdateURL("Character", ChangedCharacter, True);
if ( PlayerRec.Sex ~= "Female" )
PC.UpdateURL("Sex", "F", True);
else PC.UpdateURL("Sex", "M", True);
}
}
ChangedCharacter = "";
}
if ( lb_PerkSelect.GetIndex()>=0 && L!=None ) {
ScrnPC.SelectVeterancy(L.CachePerks[lb_PerkSelect.GetIndex()].PerkClass);
}
}
defaultproperties
{
strNotATeamChar="Selected character is not avaliable for your team!"
}