rott/kf_sources/ScrnBalanceSrv/Classes/ScrnVetBerserker.uc
2026-07-14 20:27:09 +07:00

179 lines
7.7 KiB
Ucode

class ScrnVetBerserker extends ScrnVeterancyTypes
abstract;
static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum)
{
return StatOther.RMeleeDamageStat;
}
static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<DamageType> DmgType)
{
if ( DmgType == default.DefaultDamageTypeNoBonus )
return InDamage;
if ( Injured == none || (ZombieScrake(Injured) != none && KFGameReplicationInfo(KFPRI.Level.GRI).GameDiff >= 5.0) ) {
// lower Buzzsaw damage vs humans and Scrakes on Sui+
if ( ClassIsChildOf(DmgType, class'ScrnBalanceSrv.ScrnDamTypeCrossbuzzsaw') )
InDamage *= 0.8; // 800 * 0.8 = 640
else if ( DmgType == class'DamTypeCrossbuzzsaw' )
InDamage *= 0.64; // 100 * 0.64 = 640
}
if( class<KFWeaponDamageType>(DmgType) != none && class<KFWeaponDamageType>(DmgType).default.bIsMeleeDamage )
{
// 55% base bonus + 7.5% per level
InDamage *= 1.55 + 0.075 * GetClientVeteranSkillLevel(KFPRI);
}
return InDamage;
}
static function float GetFireSpeedModStatic(KFPlayerReplicationInfo KFPRI, class<Weapon> Other)
{
if ( ClassIsChildOf(Other, class'KFMeleeGun') || ClassIsChildOf(Other, class'Crossbuzzsaw') )
{
return 1.13 + 0.02 * float(GetClientVeteranSkillLevel(KFPRI));
}
return 1.0;
}
static function float GetMagCapacityModStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other)
{
if ( ClassIsChildOf(Other, class'ScrnChainsaw')
|| ClassIsInArray(default.PerkedAmmo, Other.default.FiremodeClass[0].default.AmmoClass) ) //v3 - custom weapon support
{
return 1.3 + 0.05 * GetClientVeteranSkillLevel(KFPRI);
}
return 1.0;
}
static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType)
{
if ( ClassIsChildOf(AmmoType, class'ScrnChainsawAmmo')
|| ClassIsInArray(default.PerkedAmmo, AmmoType) ) //v3 - custom weapon support
{
return 1.3 + 0.05 * GetClientVeteranSkillLevel(KFPRI);
}
return 1.0;
}
// Make zerker extremely slow while healing
// (c) PooSH, 2012
// v1.74: 15% speed penalty while holding a non-melee gun
// v1.74: 30% speed penalty while holding a Syringe
// v2.26: 50% of MeleeMovementSpeedModifier is aplied on chainsaw too
// v4.39: Test try to give full speed bonus to chainsaw
static function float GetWeaponMovementSpeedBonus(KFPlayerReplicationInfo KFPRI, Weapon Weap)
{
// Syringe is a child of KFMeleeGun, so need to check it first!
if ( Syringe(Weap) != none )
return -0.15;
else if ( KFMeleeGun(Weap) == none )
return -0.15;
else if ( Chainsaw(Weap) != none )
return GetMeleeMovementSpeedModifier(KFPRI);
return 0.0;
}
static function float GetMeleeMovementSpeedModifier(KFPlayerReplicationInfo KFPRI)
{
return 0.3;
}
//fixed post level 6 damage resistance (c) PooSH
static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured, Pawn Instigator, int InDamage, class<DamageType> DmgType)
{
if ( InDamage == 0 )
return 0;
// HARDCORE - no damage resistance from Husk's fire damage
// Except Doom3 Monsters mode, because there is no way to differ Husk damage from Imp or ArchVile damage
if ( DmgType == class'DamTypeBurned' && class'ScrnBalance'.default.Mut.bHardcore
&& class'ScrnBalance'.default.Mut.GameRules.GameDoom3Kills == 0 )
return InDamage;
if ( DmgType == class'DamTypeVomit' ) {
InDamage *= 0.20; // 80% reduced Bloat Bile damage
}
else if ( Instigator != none && Instigator.IsA('DoomMonster') ) {
InDamage *= 0.40; // 60% reduced damage from Doom Demons
}
else {
if ( KFPawn(Instigator) != none )
InDamage *= 0.70; // v7.46: player-to-player damage
else
InDamage *= 0.60; // 40% reduced Damage
}
return max(1, InDamage); // at least 1 damage must be done
}
static function bool CanBeGrabbed(KFPlayerReplicationInfo KFPRI, KFMonster Other)
{
return false;
}
// Set number times Zed Time can be extended
static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI)
{
return 4;
}
static function float GetAmmoCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item)
{
if ( ClassIsChildOf(Item, class'CrossbuzzsawPickup') ) {
return fmax(0.5, 1.0 - (0.05 * GetClientVeteranSkillLevel(KFPRI))); // Up to 30% discount buzzsaw blades - to compensate SC damage resistance
}
return 1.0;
}
// Change the cost of particular items
static function float GetCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item)
{
if ( ClassIsChildOf(Item, class'ChainsawPickup') || ClassIsChildOf(Item, class'KatanaPickup')
|| ClassIsChildOf(Item, class'ClaymoreSwordPickup')
|| ClassIsChildOf(Item, class'DwarfAxePickup')
|| ClassIsChildOf(Item, class'CrossbuzzsawPickup') || ClassIsChildOf(Item, class'ScythePickup')
|| Item == class'KFMod.AxePickup' || Item == class'KFMod.MachetePickup' // only for KFMod, expensive versions
|| ClassIsInArray(default.PerkedPickups, Item) //v3 - custom weapon support
)
{
// 30% base discount + 5% extra per level
return fmax(0.10, 0.70 - 0.05 * GetClientVeteranSkillLevel(KFPRI));
}
return 1.0;
}
static function string GetCustomLevelInfo( byte Level )
{
local string S;
S = Default.CustomLevelInfo;
ReplaceText(S,"%L",string(Level));
ReplaceText(S,"%x",GetPercentStr(0.55 + 0.075*Level));
ReplaceText(S,"%s",GetPercentStr(0.1301 + 0.02*Level));
ReplaceText(S,"%a",GetPercentStr(0.05*Level));
ReplaceText(S,"%$",GetPercentStr(fmin(0.90, 0.30 + 0.05*Level)));
return S;
}
defaultproperties
{
DefaultDamageType=Class'KFMod.DamTypeMelee'
DefaultDamageTypeNoBonus=Class'ScrnBalanceSrv.ScrnDamTypeZerkerBase'
OnHUDIcons(0)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Gray',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Gray',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Gold',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(6)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Blood',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blood',DrawColor=(B=255,G=255,R=255,A=255))
SamePerkAch="OP_Berserker"
SkillInfo="PERK SKILLS:|30% faster movement speed|80% less damage from Bloat Bile|60% less damage from Doom Demons|40% resistance to all damage|Can't be grabbed by Clots|Up to 4 Zed-Time Extensions"
CustomLevelInfo="PERK BONUSES (LEVEL %L):|%x more Melee damage|%s faster melee attacks|%a extra Chainsaw Fuel|%$ discount on Melee Weapons"
PerkIndex=4
OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker'
OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold'
VeterancyName="Berserker"
Requirements(0)="Deal %x damage with melee weapons"
}