169 lines
4.6 KiB
Ucode
169 lines
4.6 KiB
Ucode
class CryoThrower extends KFWeapon;
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simulated function bool StartFire(int Mode)
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{
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if( Mode == 1 )
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return super.StartFire(Mode);
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if( !super.StartFire(Mode) ) // returns false when mag is empty
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return false;
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if( AmmoAmount(0) <= 0 )
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{
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return false;
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}
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AnimStopLooping();
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if( !FireMode[Mode].IsInState('FireLoop') && (AmmoAmount(0) > 0) )
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{
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FireMode[Mode].StartFiring();
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return true;
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}
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else
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{
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return false;
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}
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return true;
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}
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// Allow this weapon to auto reload on alt fire
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simulated function AltFire(float F)
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{
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if( MagAmmoRemaining < FireMode[1].AmmoPerFire && !bIsReloading &&
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FireMode[1].NextFireTime <= Level.TimeSeconds )
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{
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// We're dry, ask the server to autoreload
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ServerRequestAutoReload();
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PlayOwnedSound(FireMode[1].NoAmmoSound,SLOT_None,2.0,,,,false);
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}
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super.AltFire(F);
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}
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simulated function AnimEnd(int channel)
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{
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if(!FireMode[0].IsInState('FireLoop'))
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{
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Super.AnimEnd(channel);
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}
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}
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function bool RecommendRangedAttack()
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{
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return true;
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}
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function float SuggestAttackStyle()
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{
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return -1.0;
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}
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//TODO: LONG ranged?
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function bool RecommendLongRangedAttack()
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{
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return true;
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}
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simulated function bool ConsumeAmmo( int Mode, float Load, optional bool bAmountNeededIsMax )
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{
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local Inventory Inv;
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local bool bOutOfAmmo;
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local KFWeapon KFWeap;
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if ( Super(Weapon).ConsumeAmmo(Mode, Load, bAmountNeededIsMax) )
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{
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if ( Load > 0 && (Mode == 0 || bReduceMagAmmoOnSecondaryFire) )
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MagAmmoRemaining -= Load;
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NetUpdateTime = Level.TimeSeconds - 1;
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if ( FireMode[Mode].AmmoPerFire > 0 && InventoryGroup > 0 && !bMeleeWeapon && bConsumesPhysicalAmmo &&
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(Ammo[0] == none || FireMode[0] == none || FireMode[0].AmmoPerFire <= 0 || Ammo[0].AmmoAmount < FireMode[0].AmmoPerFire) &&
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(Ammo[1] == none || FireMode[1] == none || FireMode[1].AmmoPerFire <= 0 || Ammo[1].AmmoAmount < FireMode[1].AmmoPerFire) )
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{
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bOutOfAmmo = true;
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for ( Inv = Instigator.Inventory; Inv != none; Inv = Inv.Inventory )
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{
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KFWeap = KFWeapon(Inv);
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if ( Inv.InventoryGroup > 0 && KFWeap != none && !KFWeap.bMeleeWeapon && KFWeap.bConsumesPhysicalAmmo &&
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((KFWeap.Ammo[0] != none && KFWeap.FireMode[0] != none && KFWeap.FireMode[0].AmmoPerFire > 0 &&KFWeap.Ammo[0].AmmoAmount >= KFWeap.FireMode[0].AmmoPerFire) ||
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(KFWeap.Ammo[1] != none && KFWeap.FireMode[1] != none && KFWeap.FireMode[1].AmmoPerFire > 0 && KFWeap.Ammo[1].AmmoAmount >= KFWeap.FireMode[1].AmmoPerFire)) )
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{
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bOutOfAmmo = false;
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break;
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}
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}
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if ( bOutOfAmmo )
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{
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PlayerController(Instigator.Controller).Speech('AUTO', 3, "");
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}
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}
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return true;
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}
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return false;
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}
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// exec function ProjX(float value)
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// {
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// BaseProjectileFire(FireMode[1]).ProjSpawnOffset.X = value;
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// }
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// exec function ProjY(float value)
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// {
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// BaseProjectileFire(FireMode[1]).ProjSpawnOffset.Y = value;
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// }
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// exec function ProjZ(float value)
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// {
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// BaseProjectileFire(FireMode[1]).ProjSpawnOffset.Z = value;
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// }
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defaultproperties
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{
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MagCapacity=120
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ReloadRate=4.140000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_IJC_BlowerThrower"
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MinimumFireRange=50
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Weight=8.000000
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bHasAimingMode=True
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IdleAimAnim="Idle"
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QuickPutDownTime=0.250000
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StandardDisplayFOV=70.000000
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bModeZeroCanDryFire=True
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TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_BlowerThrower'
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bIsTier2Weapon=True
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MeshRef="KF_IJC_Halloween_Weps_2.BlowerThrower"
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SkinRefs(0)="HTec_A.CryoThrower.CryoThrower_cmb"
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SelectSoundRef="KF_FY_BlowerThrowerSND.WEP_Bile_Foley_Select"
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HudImageRef="KF_IJC_HUD.WeaponSelect.BlowerThrower_unselected"
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SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.BlowerThrower"
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ZoomInRotation=(Pitch=-1000,Roll=1500)
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ZoomedDisplayFOV=60.000000
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FireModeClass(0)=Class'ScrnHTec.CryoThrowerFire'
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FireModeClass(1)=Class'ScrnHTec.CryoThrowerAltFire'
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PutDownAnim="PutDown"
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PutDownTime=0.500000
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AIRating=0.700000
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CurrentRating=0.700000
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Description="A leaf blower modified to spray liquid nitrogen."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=70.000000
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Priority=103
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InventoryGroup=4
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GroupOffset=21
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PickupClass=Class'ScrnHTec.CryoThrowerPickup'
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PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-3.000000)
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BobDamping=6.000000
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AttachmentClass=Class'ScrnHTec.CryoThrowerAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="HTec Cryo Thrower"
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TransientSoundVolume=1.250000
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}
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