rott/kf_sources/ScrnHTec/Classes/FreezerAttachment.uc
2026-07-14 20:27:09 +07:00

58 lines
1.9 KiB
Ucode

class FreezerAttachment extends KFWeaponAttachment;
#exec OBJ LOAD FILE=HTec_A.ukx
// No dynamic light when firing this
simulated function WeaponLight(){}
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNailGun'
MovementAnims(0)="JogF_Cheetah"
MovementAnims(1)="JogB_Cheetah"
MovementAnims(2)="JogL_Cheetah"
MovementAnims(3)="JogR_Cheetah"
TurnLeftAnim="TurnL_Cheetah"
TurnRightAnim="TurnR_Cheetah"
CrouchAnims(0)="CHwalkF_Cheetah"
CrouchAnims(1)="CHwalkB_Cheetah"
CrouchAnims(2)="CHwalkL_Cheetah"
CrouchAnims(3)="CHwalkR_Cheetah"
WalkAnims(0)="WalkF_Cheetah"
WalkAnims(1)="WalkB_Cheetah"
WalkAnims(2)="WalkL_Cheetah"
WalkAnims(3)="WalkR_Cheetah"
CrouchTurnRightAnim="CH_TurnR_Cheetah"
CrouchTurnLeftAnim="CH_TurnL_Cheetah"
IdleCrouchAnim="CHIdle_Cheetah"
IdleWeaponAnim="Idle_Cheetah"
IdleRestAnim="Idle_Cheetah"
IdleChatAnim="Idle_Cheetah"
IdleHeavyAnim="Idle_Cheetah"
IdleRifleAnim="Idle_Cheetah"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="Fire_AK47"
FireAltAnims(1)="Fire_AK47"
FireAltAnims(2)="Fire_AK47"
FireAltAnims(3)="Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_Cheetah"
HitAnims(1)="HitB_Cheetah"
HitAnims(2)="HitL_Cheetah"
HitAnims(3)="HitR_Cheetah"
PostFireBlendStandAnim="Blend_Cheetah"
PostFireBlendCrouchAnim="CHBlend_Cheetah"
MeshRef="HTec_A.FreezerGun_3rd"
Mesh=SkeletalMesh'HTec_A.FreezerGun_3rd'
}