58 lines
1.9 KiB
Ucode
58 lines
1.9 KiB
Ucode
class FreezerAttachment extends KFWeaponAttachment;
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#exec OBJ LOAD FILE=HTec_A.ukx
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// No dynamic light when firing this
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simulated function WeaponLight(){}
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNailGun'
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MovementAnims(0)="JogF_Cheetah"
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MovementAnims(1)="JogB_Cheetah"
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MovementAnims(2)="JogL_Cheetah"
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MovementAnims(3)="JogR_Cheetah"
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TurnLeftAnim="TurnL_Cheetah"
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TurnRightAnim="TurnR_Cheetah"
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CrouchAnims(0)="CHwalkF_Cheetah"
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CrouchAnims(1)="CHwalkB_Cheetah"
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CrouchAnims(2)="CHwalkL_Cheetah"
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CrouchAnims(3)="CHwalkR_Cheetah"
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WalkAnims(0)="WalkF_Cheetah"
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WalkAnims(1)="WalkB_Cheetah"
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WalkAnims(2)="WalkL_Cheetah"
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WalkAnims(3)="WalkR_Cheetah"
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CrouchTurnRightAnim="CH_TurnR_Cheetah"
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CrouchTurnLeftAnim="CH_TurnL_Cheetah"
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IdleCrouchAnim="CHIdle_Cheetah"
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IdleWeaponAnim="Idle_Cheetah"
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IdleRestAnim="Idle_Cheetah"
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IdleChatAnim="Idle_Cheetah"
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IdleHeavyAnim="Idle_Cheetah"
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IdleRifleAnim="Idle_Cheetah"
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FireAnims(0)="Fire_AK47"
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FireAnims(1)="Fire_AK47"
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FireAnims(2)="Fire_AK47"
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FireAnims(3)="Fire_AK47"
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FireAltAnims(0)="Fire_AK47"
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FireAltAnims(1)="Fire_AK47"
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FireAltAnims(2)="Fire_AK47"
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FireAltAnims(3)="Fire_AK47"
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FireCrouchAnims(0)="CHFire_AK47"
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FireCrouchAnims(1)="CHFire_AK47"
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FireCrouchAnims(2)="CHFire_AK47"
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FireCrouchAnims(3)="CHFire_AK47"
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FireCrouchAltAnims(0)="CHFire_AK47"
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FireCrouchAltAnims(1)="CHFire_AK47"
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FireCrouchAltAnims(2)="CHFire_AK47"
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FireCrouchAltAnims(3)="CHFire_AK47"
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HitAnims(0)="HitF_Cheetah"
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HitAnims(1)="HitB_Cheetah"
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HitAnims(2)="HitL_Cheetah"
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HitAnims(3)="HitR_Cheetah"
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PostFireBlendStandAnim="Blend_Cheetah"
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PostFireBlendCrouchAnim="CHBlend_Cheetah"
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MeshRef="HTec_A.FreezerGun_3rd"
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Mesh=SkeletalMesh'HTec_A.FreezerGun_3rd'
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}
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