rott/kf_sources/ScrnHTec/Classes/ZombieSirenCryo_CIRCUS.uc
2026-07-14 20:27:09 +07:00

26 lines
1.1 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieSirenCryo_CIRCUS extends ZombieSirenCryo;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(FinalBlend'KF_Specimens_Trip_T.siren_hair_fb');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB');
}
defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Talk'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Jump'
DetachedHeadClass=Class'KFChar.SeveredHeadSiren_CIRCUS'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Death'
AmbientSound=Sound'KF_BaseSiren_CIRCUS.Siren_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.Siren_Circus'
Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb'
Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB'
}