rott/kf_sources/ScrnHTec/Classes/ZombieSirenCryo_HALLOWEEN.uc
2026-07-14 20:27:09 +07:00

21 lines
1008 B
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieSirenCryo_HALLOWEEN extends ZombieSirenCryo;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax
defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.siren.Siren_Talk'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.siren.Siren_Jump'
DetachedLegClass=Class'KFChar.SeveredLegSiren_HALLOWEEN'
DetachedHeadClass=Class'KFChar.SeveredHeadSiren_HALLOWEEN'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.siren.Siren_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.siren.Siren_Death'
AmbientSound=Sound'KF_BaseSiren_HALLOWEEN.Siren_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.Siren_Halloween'
Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.siren.Siren_RedneckZombie_CMB'
Skins(1)=FinalBlend'KF_Specimens_Trip_HALLOWEEN_T.siren.Siren_RedneckZombie_Hair_FB'
}