rott/kf_sources/ScrnWeaponPack/Classes/HopMineFire.uc
2026-07-14 20:27:09 +07:00

18 lines
434 B
Ucode

class HopMineFire extends CrossbuzzsawFire;
function Projectile SpawnProjectile(Vector Start, Rotator Dir)
{
local HopMineProj P;
P = HopMineProj(Super.SpawnProjectile(Start,Dir));
if( P!=None && !P.bNeedsDetonate )
HopMineLchr(Weapon).AddMine(P);
return P;
}
defaultproperties
{
AmmoClass=Class'ScrnWeaponPack.HopMineAmmo'
ProjectileClass=Class'ScrnWeaponPack.HopMineProj'
}