rott/kf_sources/ScrnWeaponPack/Classes/HuntingRifle.uc
2026-07-14 20:27:09 +07:00

55 lines
2.0 KiB
Ucode

class HuntingRifle extends ScopedWeapon;
defaultproperties
{
lenseMaterialID=2
scopePortalFOVHigh=22.000000
scopePortalFOV=12.000000
ZoomMatRef="ScrnWeaponPack_T.BDHR.RifleCrossFinal"
ScriptedTextureFallbackRef="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
CrosshairTexRef="ScrnWeaponPack_T.BDHR.BDHR.HRCross"
ReloadShortAnim="Reload"
ReloadShortRate=2.780000
bHasScope=True
ZoomedDisplayFOVHigh=45.000000
MagCapacity=5
ReloadRate=4.000000
ReloadAnim="Reload"
ReloadAnimRate=1.150000
WeaponReloadAnim="Reload_M14"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
bModeZeroCanDryFire=True
TraderInfoTexture=Texture'ScrnWeaponPack_T.BDHR.huntingrifle_Trader'
MeshRef="ScrnWeaponPack_A.hunt_rifle"
SkinRefs(0)="ScrnWeaponPack_T.BDHR.HR_Final"
SkinRefs(1)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SkinRefs(2)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="ScrnWeaponPack_T.BDHR.HR_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.BDHR.HR_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'ScrnWeaponPack.HuntingRifleFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="A recreational hunting weapon, featuring a firing trigger and a powerful integrated scope. "
DisplayFOV=65.000000
Priority=10
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'ScrnWeaponPack.HuntingRiflePickup'
PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-4.000000)
BobDamping=6.000000
AttachmentClass=Class'ScrnWeaponPack.HuntingRifleAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Hunting Rifle SE"
}