62 lines
2.0 KiB
Ucode
62 lines
2.0 KiB
Ucode
class Protecta extends KFWeaponShotgun;
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// Use alt fire to switch fire modes
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simulated function AltFire(float F)
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{
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if(ReadyToFire(0))
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{
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DoToggle();
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}
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}
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exec function SwitchModes()
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{
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DoToggle();
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}
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defaultproperties
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{
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MagCapacity=12
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ReloadRate=0.455000
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ReloadAnim="Reload"
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ReloadAnimRate=2.000000
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WeaponReloadAnim="Reload_Shotgun"
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Weight=8.000000
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bHasAimingMode=True
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IdleAimAnim="Iron_Idle"
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StandardDisplayFOV=65.000000
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bModeZeroCanDryFire=True
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SleeveNum=3
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TraderInfoTexture=Texture'ScrnWeaponPack_T.Protecta.Protecta_Trader'
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MeshRef="ScrnWeaponPack_A.Protecta_mesh"
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SkinRefs(0)="ScrnWeaponPack_T.Protecta.Protecta_tex_1_cmb"
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SkinRefs(1)="ScrnWeaponPack_T.Protecta.Protecta_tex_2_cmb"
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SkinRefs(2)="ScrnWeaponPack_T.Protecta.Protecta_tex_3_cmb"
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SkinRefs(3)="ScrnWeaponPack_T.Effects.RedColor"
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SkinRefs(4)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
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SelectSoundRef="ScrnWeaponPack_SND.Protecta.striker_select"
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HudImageRef="ScrnWeaponPack_T.Protecta.Protecta_Unselected"
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SelectedHudImageRef="ScrnWeaponPack_T.Protecta.Protecta_selected"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'ScrnWeaponPack.ProtectaFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.600000
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CurrentRating=0.600000
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bShowChargingBar=True
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Description="Protecta Automatic Shotgun was outshined by AA12 in every aspect until Horzine technicians managed to load it with flares..."
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DisplayFOV=65.000000
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Priority=199
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InventoryGroup=4
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GroupOffset=9
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PickupClass=Class'ScrnWeaponPack.ProtectaPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-7.000000)
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PlayerViewPivot=(Pitch=20,Yaw=20)
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BobDamping=5.000000
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AttachmentClass=Class'ScrnWeaponPack.ProtectaAttachment'
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IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
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ItemName="Flare Shotgun 'Protecta' SE"
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TransientSoundVolume=1.250000
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}
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