21 lines
528 B
Ucode
21 lines
528 B
Ucode
class SVDSBullet extends ScrnM99Bullet;
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simulated function int AdjustZedDamage( int Damage, KFMonster Victim, bool bHeadshot )
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{
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return Damage;
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}
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defaultproperties
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{
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HitDamageReduction=0.700000
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DamageTypeHeadShot=Class'ScrnWeaponPack.DamTypeSVD'
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HeadShotDamageMult=4.000000
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Speed=14000.000000
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MaxSpeed=14000.000000
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Damage=125.000000
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MomentumTransfer=50000.000000
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MyDamageType=Class'ScrnWeaponPack.DamTypeSVD'
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DrawType=DT_StaticMesh
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LifeSpan=3.000000
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}
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