149 lines
4.4 KiB
Ucode
149 lines
4.4 KiB
Ucode
class VSSDTAttachment extends KFWeaponAttachment;
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simulated event ThirdPersonEffects()
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{
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local PlayerController PC;
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if ( (Level.NetMode == NM_DedicatedServer) || (Instigator == None) )
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return;
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// new Trace FX - Ramm
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if (FiringMode == 0)
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{
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if ( OldSpawnHitCount != SpawnHitCount )
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{
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OldSpawnHitCount = SpawnHitCount;
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GetHitInfo();
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PC = Level.GetLocalPlayerController();
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if ( ((Instigator != None) && (Instigator.Controller == PC)) || (VSize(PC.ViewTarget.Location - mHitLocation) < 4000) )
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{
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if( mHitActor!=None )
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Spawn(class'ROBulletHitEffect',,, mHitLocation, Rotator(-mHitNormal));
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CheckForSplash();
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SpawnTracer();
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}
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}
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}
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if ( FlashCount>0 )
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{
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if( KFPawn(Instigator)!=None )
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{
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if (FiringMode == 0)
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{
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KFPawn(Instigator).StartFiringX(false,bRapidFire);
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}
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else
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{
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KFPawn(Instigator).StartFiringX(true,bRapidFire);
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}
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}
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if( bDoFiringEffects )
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{
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PC = Level.GetLocalPlayerController();
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if ( (Level.TimeSeconds - LastRenderTime > 0.2) && (Instigator.Controller != PC) )
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return;
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// WeaponLight();
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DoFlashEmitter();
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if ( (mShellCaseEmitter == None) && (Level.DetailMode != DM_Low) && !Level.bDropDetail )
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{
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mShellCaseEmitter = Spawn(mShellCaseEmitterClass);
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if ( mShellCaseEmitter != None )
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AttachToBone(mShellCaseEmitter, ShellEjectBoneName);
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}
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if (mShellCaseEmitter != None)
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mShellCaseEmitter.mStartParticles++;
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}
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}
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else
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{
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GotoState('');
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if( KFPawn(Instigator)!=None )
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KFPawn(Instigator).StopFiring();
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}
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}
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/*
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simulated function WeaponLight()
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{
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if ( (FlashCount > 0) && !Level.bDropDetail && (Instigator != None)
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&& ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) )
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{
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if ( Instigator.IsFirstPerson() )
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{
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LitWeapon = Instigator.Weapon;
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LitWeapon.bDynamicLight = true;
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}
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else
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bDynamicLight = true;
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SetTimer(0.15, false);
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}
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else
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Timer();
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}
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*/
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defaultproperties
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{
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mMuzFlashClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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ShellEjectBoneName="Shell_eject"
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MovementAnims(0)="JogF_AK47"
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MovementAnims(1)="JogB_AK47"
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MovementAnims(2)="JogL_AK47"
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MovementAnims(3)="JogR_AK47"
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TurnLeftAnim="TurnL_AK47"
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TurnRightAnim="TurnR_AK47"
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CrouchAnims(0)="CHWalkF_AK47"
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CrouchAnims(1)="CHWalkB_AK47"
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CrouchAnims(2)="CHWalkL_AK47"
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CrouchAnims(3)="CHWalkR_AK47"
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WalkAnims(0)="WalkF_AK47"
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WalkAnims(1)="WalkB_AK47"
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WalkAnims(2)="WalkL_AK47"
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WalkAnims(3)="WalkR_AK47"
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CrouchTurnRightAnim="CH_TurnR_AK47"
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CrouchTurnLeftAnim="CH_TurnL_AK47"
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IdleCrouchAnim="CHIdle_AK47"
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IdleWeaponAnim="Idle_AK47"
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IdleRestAnim="Idle_AK47"
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IdleChatAnim="Idle_AK47"
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IdleHeavyAnim="Idle_AK47"
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IdleRifleAnim="Idle_AK47"
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FireAnims(0)="Fire_AK47"
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FireAnims(1)="Fire_AK47"
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FireAnims(2)="Fire_AK47"
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FireAnims(3)="Fire_AK47"
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FireAltAnims(0)="IS_Fire_AK47"
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FireAltAnims(1)="IS_Fire_AK47"
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FireAltAnims(2)="IS_Fire_AK47"
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FireAltAnims(3)="IS_Fire_AK47"
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FireCrouchAnims(0)="CHFire_AK47"
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FireCrouchAnims(1)="CHFire_AK47"
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FireCrouchAnims(2)="CHFire_AK47"
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FireCrouchAnims(3)="CHFire_AK47"
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FireCrouchAltAnims(0)="CHFire_AK47"
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FireCrouchAltAnims(1)="CHFire_AK47"
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FireCrouchAltAnims(2)="CHFire_AK47"
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FireCrouchAltAnims(3)="CHFire_AK47"
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HitAnims(0)="HitF_AK47"
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HitAnims(1)="HitB_AK47"
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HitAnims(2)="HitL_AK47"
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HitAnims(3)="HitR_AK47"
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PostFireBlendStandAnim="Blend_AK47"
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PostFireBlendCrouchAnim="CHBlend_AK47"
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MeshRef="ScrnWeaponPack_A.vintorezDT3rd"
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bHeavy=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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DrawScale=0.550000
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}
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