rott/kf_sources/ScrnZedPack/Classes/HardPat_CIRCUS.uc
2026-07-14 20:27:09 +07:00

158 lines
4.9 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class HardPat_CIRCUS extends HardPat;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
simulated function CloakBoss()
{
local Controller C;
local int Index;
if ( bSpotted )
{
Visibility = 120;
if ( Level.NetMode==NM_DedicatedServer )
{
Return;
}
Skins[0] = Finalblend'KFX.StalkerGlow';
Skins[1] = Finalblend'KFX.StalkerGlow';
Skins[2] = Finalblend'KFX.StalkerGlow';
bUnlit = true;
return;
}
Visibility = 1;
bCloaked = true;
if ( Level.NetMode!=NM_Client )
{
for ( C=Level.ControllerList; C!=None; C=C.NextController )
{
if ( C.bIsPlayer && C.Enemy==Self )
{
C.Enemy = None; // Make bots lose sight with me.
}
}
}
if( Level.NetMode==NM_DedicatedServer )
{
Return;
}
Skins[1] = Shader'KF_Specimens_Trip_T.patriarch_invisible_gun';
Skins[0] = Shader'KF_Specimens_Trip_T.patriarch_invisible';
// Invisible - no shadow
if(PlayerShadow != none)
{
PlayerShadow.bShadowActive = false;
}
// Remove/disallow projectors on invisible people
Projectors.Remove(0, Projectors.Length);
bAcceptsProjectors = false;
SetOverlayMaterial(FinalBlend'KF_Specimens_Trip_T.patriarch_fizzle_FB', 1.0, true);
// Randomly send out a message about Patriarch going invisible(10% chance)
if ( FRand() < 0.10 )
{
// Pick a random Player to say the message
Index = Rand(Level.Game.NumPlayers);
for ( C = Level.ControllerList; C != none; C = C.NextController )
{
if ( PlayerController(C) != none )
{
if ( Index == 0 )
{
PlayerController(C).Speech('AUTO', 8, "");
break;
}
Index--;
}
}
}
}
// Speech notifies called from the anims
function PatriarchKnockDown()
{
PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_KnockedDown', SLOT_Misc, 2.0,true,500.0);
}
function PatriarchEntrance()
{
PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Entrance', SLOT_Misc, 2.0,true,500.0);
}
function PatriarchVictory()
{
PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Victory', SLOT_Misc, 2.0,true,500.0);
}
function PatriarchMGPreFire()
{
PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_WarnGun', SLOT_Misc, 2.0,true,1000.0);
}
function PatriarchMisslePreFire()
{
PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_WarnRocket', SLOT_Misc, 2.0,true,1000.0);
}
// Taunt to use when doing the melee exploit radial attack
function PatriarchRadialTaunt()
{
if( NumNinjas > 0 && NumNinjas > NumLumberJacks )
{
PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_TauntNinja', SLOT_Misc, 2.0,true,500.0);
}
else if( NumLumberJacks > 0 && NumLumberJacks > NumNinjas )
{
PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_TauntLumberJack', SLOT_Misc, 2.0,true,500.0);
}
else
{
PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_TauntRadial', SLOT_Misc, 2.0,true,500.0);
}
}
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.Patriarch_Circus.Patriarch_Circus_CMB');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T.gatling_cmb');
myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_T.gatling_D');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T.PatGungoInvisible_cmb');
myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_T.patriarch_invisible');
myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_T.patriarch_invisible_gun');
myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_T.patriarch_fizzle_FB');
}
defaultproperties
{
SaveMeSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_SaveMe'
RocketFireSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_FireRocket'
MeleeImpaleHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_HitPlayer_Impale'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_HitPlayer_Fist'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Jump'
DetachedArmClass=Class'KFChar.SeveredArmPatriarch_CIRCUS'
DetachedLegClass=Class'KFChar.SeveredLegPatriarch_CIRCUS'
DetachedHeadClass=Class'KFChar.SeveredHeadPatriarch_CIRCUS'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Death'
MenuName="Hard Ringmaster"
AmbientSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.Patriarch_Circus'
Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.Patriarch_Circus.Patriarch_Circus_CMB'
Skins(1)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
}