158 lines
4.9 KiB
Ucode
158 lines
4.9 KiB
Ucode
//-----------------------------------------------------------
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//
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//-----------------------------------------------------------
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class HardPat_CIRCUS extends HardPat;
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#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
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simulated function CloakBoss()
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{
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local Controller C;
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local int Index;
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if ( bSpotted )
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{
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Visibility = 120;
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if ( Level.NetMode==NM_DedicatedServer )
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{
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Return;
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}
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Skins[0] = Finalblend'KFX.StalkerGlow';
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Skins[1] = Finalblend'KFX.StalkerGlow';
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Skins[2] = Finalblend'KFX.StalkerGlow';
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bUnlit = true;
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return;
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}
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Visibility = 1;
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bCloaked = true;
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if ( Level.NetMode!=NM_Client )
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{
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for ( C=Level.ControllerList; C!=None; C=C.NextController )
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{
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if ( C.bIsPlayer && C.Enemy==Self )
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{
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C.Enemy = None; // Make bots lose sight with me.
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}
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}
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}
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if( Level.NetMode==NM_DedicatedServer )
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{
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Return;
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}
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Skins[1] = Shader'KF_Specimens_Trip_T.patriarch_invisible_gun';
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Skins[0] = Shader'KF_Specimens_Trip_T.patriarch_invisible';
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// Invisible - no shadow
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if(PlayerShadow != none)
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{
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PlayerShadow.bShadowActive = false;
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}
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// Remove/disallow projectors on invisible people
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Projectors.Remove(0, Projectors.Length);
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bAcceptsProjectors = false;
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SetOverlayMaterial(FinalBlend'KF_Specimens_Trip_T.patriarch_fizzle_FB', 1.0, true);
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// Randomly send out a message about Patriarch going invisible(10% chance)
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if ( FRand() < 0.10 )
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{
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// Pick a random Player to say the message
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Index = Rand(Level.Game.NumPlayers);
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for ( C = Level.ControllerList; C != none; C = C.NextController )
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{
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if ( PlayerController(C) != none )
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{
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if ( Index == 0 )
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{
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PlayerController(C).Speech('AUTO', 8, "");
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break;
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}
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Index--;
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}
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}
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}
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}
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// Speech notifies called from the anims
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function PatriarchKnockDown()
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{
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PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_KnockedDown', SLOT_Misc, 2.0,true,500.0);
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}
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function PatriarchEntrance()
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{
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PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Entrance', SLOT_Misc, 2.0,true,500.0);
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}
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function PatriarchVictory()
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{
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PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Victory', SLOT_Misc, 2.0,true,500.0);
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}
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function PatriarchMGPreFire()
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{
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PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_WarnGun', SLOT_Misc, 2.0,true,1000.0);
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}
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function PatriarchMisslePreFire()
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{
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PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_WarnRocket', SLOT_Misc, 2.0,true,1000.0);
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}
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// Taunt to use when doing the melee exploit radial attack
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function PatriarchRadialTaunt()
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{
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if( NumNinjas > 0 && NumNinjas > NumLumberJacks )
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{
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PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_TauntNinja', SLOT_Misc, 2.0,true,500.0);
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}
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else if( NumLumberJacks > 0 && NumLumberJacks > NumNinjas )
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{
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PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_TauntLumberJack', SLOT_Misc, 2.0,true,500.0);
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}
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else
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{
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PlaySound(SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_TauntRadial', SLOT_Misc, 2.0,true,500.0);
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}
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}
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static simulated function PreCacheMaterials(LevelInfo myLevel)
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{//should be derived and used.
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myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.Patriarch_Circus.Patriarch_Circus_CMB');
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myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T.gatling_cmb');
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myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_T.gatling_D');
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myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T.PatGungoInvisible_cmb');
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myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_T.patriarch_invisible');
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myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_T.patriarch_invisible_gun');
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myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_T.patriarch_fizzle_FB');
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}
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defaultproperties
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{
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SaveMeSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_SaveMe'
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RocketFireSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_FireRocket'
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MeleeImpaleHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_HitPlayer_Impale'
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MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Talk'
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MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_HitPlayer_Fist'
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JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Jump'
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DetachedArmClass=Class'KFChar.SeveredArmPatriarch_CIRCUS'
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DetachedLegClass=Class'KFChar.SeveredLegPatriarch_CIRCUS'
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DetachedHeadClass=Class'KFChar.SeveredHeadPatriarch_CIRCUS'
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HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Pain'
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DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Death'
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MenuName="Hard Ringmaster"
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AmbientSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_IdleLoop'
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Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.Patriarch_Circus'
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Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.Patriarch_Circus.Patriarch_Circus_CMB'
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Skins(1)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
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}
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