rott/kf_sources/ScrnZedPack/Classes/ZombieHusk_GRITTIER.uc
2026-07-14 20:27:09 +07:00

145 lines
5.8 KiB
Ucode

// Code originally was taken from Scary Ghost's Super Zombies mutator
class ZombieHusk_GRITTIER extends ZombieHusk;
#exec OBJ LOAD FILE=ScrnZedPack_T.utx
var int ShotsRemaining;
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Texture'ScrnZedPack_T.husk_grittier.husk_grittier_diff');
myLevel.AddPrecacheMaterial(Texture'ScrnZedPack_T.husk_grittier.husk_grittier_emissive_mask');
myLevel.AddPrecacheMaterial(Combiner'ScrnZedPack_T.husk_grittier.husk_grittier_energy_cmb');
myLevel.AddPrecacheMaterial(Combiner'ScrnZedPack_T.husk_grittier.husk_grittier_env_cmb');
myLevel.AddPrecacheMaterial(Combiner'ScrnZedPack_T.husk_grittier.husk_grittier_fire_cmb');
myLevel.AddPrecacheMaterial(Material'ScrnZedPack_T.husk_grittier.husk_grittier_shdr');
myLevel.AddPrecacheMaterial(Combiner'ScrnZedPack_T.husk_grittier.husk_grittier_cmb');
}
simulated function PostBeginPlay()
{
super.PostBeginPlay();
ShotsRemaining = Rand(default.ShotsRemaining) + 1;
}
function TakeDamage(int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector momentum, class<DamageType> DamType, optional int HitIndex)
{
if (InstigatedBy == none || class<KFWeaponDamageType>(DamType) == none)
Super(Monster).TakeDamage(Damage, instigatedBy, hitLocation, momentum, DamType); // skip NONE-reference error
else
Super(KFMonster).TakeDamage(Damage, instigatedBy, hitLocation, momentum, DamType);
}
function RangedAttack(Actor A) {
local int LastFireTime;
if ( bShotAnim )
return;
if ( Physics == PHYS_Swimming ) {
SetAnimAction('Claw');
bShotAnim = true;
LastFireTime = Level.TimeSeconds;
}
else if ( VSize(A.Location - Location) < MeleeRange + CollisionRadius + A.CollisionRadius ) {
bShotAnim = true;
LastFireTime = Level.TimeSeconds;
SetAnimAction('Claw');
//PlaySound(sound'Claw2s', SLOT_Interact); KFTODO: Replace this
Controller.bPreparingMove = true;
Acceleration = vect(0,0,0);
}
else if ( (KFDoorMover(A) != none ||
(!Region.Zone.bDistanceFog && VSize(A.Location-Location) <= 65535) ||
(Region.Zone.bDistanceFog && VSizeSquared(A.Location-Location) < (Square(Region.Zone.DistanceFogEnd) * 0.8))) // Make him come out of the fog a bit
&& !bDecapitated )
{
bShotAnim = true;
SetAnimAction('ShootBurns');
Controller.bPreparingMove = true;
Acceleration = vect(0,0,0);
if(--ShotsRemaining > 0) {
NextFireProjectileTime= Level.TimeSeconds;
}
else {
NextFireProjectileTime = Level.TimeSeconds + ProjectileFireInterval + (FRand() * 2.0);
ShotsRemaining = Rand(default.ShotsRemaining) + 1;
}
}
}
function SpawnTwoShots() {
local vector X,Y,Z, FireStart;
local rotator FireRotation;
local KFMonsterController KFMonstControl;
if( Controller!=None && KFDoorMover(Controller.Target)!=None ) {
Controller.Target.TakeDamage(22,Self,Location,vect(0,0,0),Class'DamTypeVomit');
return;
}
GetAxes(Rotation,X,Y,Z);
FireStart = GetBoneCoords('Barrel').Origin;
if ( !SavedFireProperties.bInitialized ) {
SavedFireProperties.AmmoClass = Class'SkaarjAmmo';
SavedFireProperties.ProjectileClass = Class'HuskFireProjectileSE';
SavedFireProperties.WarnTargetPct = 1;
SavedFireProperties.MaxRange = 65535;
SavedFireProperties.bTossed = False;
SavedFireProperties.bTrySplash = true;
SavedFireProperties.bLeadTarget = True;
SavedFireProperties.bInstantHit = False;
SavedFireProperties.bInitialized = True;
}
// Turn off extra collision before spawning vomit, otherwise spawn fails
ToggleAuxCollision(false);
FireRotation = Controller.AdjustAim(SavedFireProperties,FireStart,600);
foreach DynamicActors(class'KFMonsterController', KFMonstControl) {
if( KFMonstControl != Controller ) {
if( PointDistToLine(KFMonstControl.Pawn.Location, vector(FireRotation), FireStart) < 75 ) {
KFMonstControl.GetOutOfTheWayOfShot(vector(FireRotation),FireStart);
}
}
}
Spawn(Class'HuskFireProjectileSE',Self,,FireStart,FireRotation);
// Turn extra collision back on
ToggleAuxCollision(true);
}
defaultproperties
{
ShotsRemaining=4
MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Jump'
DetachedArmClass=Class'KFChar.SeveredArmHusk'
DetachedLegClass=Class'KFChar.SeveredLegHusk'
DetachedHeadClass=Class'KFChar.SeveredHeadHusk'
DetachedSpecialArmClass=Class'KFChar.SeveredArmHuskGun'
BurningWalkFAnims(0)="WalkF"
BurningWalkFAnims(1)="WalkF"
BurningWalkFAnims(2)="WalkF"
BurningWalkAnims(0)="WalkB"
BurningWalkAnims(1)="WalkL"
BurningWalkAnims(2)="WalkR"
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge'
MenuName="Husk.se"
ControllerClass=Class'ScrnZedPack.HuskZombieControllerSE'
AmbientSound=Sound'KF_BaseHusk.Husk_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks2_Trip.Burns_Freak'
Skins(0)=Texture'ScrnZedPack_T.husk_grittier.husk_grittier_tatters'
Skins(1)=Shader'ScrnZedPack_T.husk_grittier.husk_grittier_shdr'
}