148 lines
5.6 KiB
Ucode
148 lines
5.6 KiB
Ucode
// ====================================================================
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// Class: UT2K4UI.GUIStyles
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//
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// The GUIStyle is an object that is used to describe common visible
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// components of the interface.
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//
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// Written by Joe Wilcox
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// (c) 2002, Epic Games, Inc. All Rights Reserved
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// ====================================================================
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class GUIStyles extends GUI
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Abstract
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Native
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noteditinlinenew;
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cpptext
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{
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void Draw(UCanvas* Canvas, BYTE MenuState, FLOAT Left, FLOAT Top, FLOAT Width, FLOAT Height);
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void DrawText(UCanvas* Canvas, BYTE MenuState, FLOAT Left, FLOAT Top, FLOAT Width, FLOAT Height, BYTE Just, const TCHAR* Text, BYTE FontScale);
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void TextSize(UCanvas* Canvas, BYTE MenuState, const TCHAR* Test, FLOAT& XL, FLOAT& YL, BYTE FontScale);
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}
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var(Style) const string KeyName; // This is the name of the style used for lookup
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// If the desired keyname is one of these, FontScale will be adjusted
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// For backwards compatibility - 0 - Smaller 1 - Larger
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var(Style) const string AlternateKeyName[2];
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/* Each style contains 5 values for each font, per size
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Small 0 - 4
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Medium 5 - 9
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Large 10 - 14
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*/
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var(Style) noexport string FontNames[15]; // Holds the names of the 5 fonts to use
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var(Style) noexport GUIFont Fonts[15]; // Holds the fonts for each state
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var(Style) noexport color FontColors[5]; // This array holds 1 font color for each state
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var(Style) noexport color FontBKColors[5]; // This holds the Background Colors for each state
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var(Style) noexport color ImgColors[5]; // This array holds 1 image color for each state
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var(Style) noexport EMenuRenderStyle RStyles[5]; // The render styles for each state
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var(Style) noexport Material Images[5]; // This array holds 1 material for each state (Blurry, Watched, Focused, Pressed, Disabled)
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var(Style) noexport eImgStyle ImgStyle[5]; // How should each image for each state be drawed
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var(Style) noexport float ImgWidths[5]; // -1 if full image
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var(Style) noexport float ImgHeights[5]; // -1 if full image
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var(Style) noexport int BorderOffsets[4]; // How thick is the border
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var(style) noexport bool bTemporary; // This style should be cleaned up
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// the OnDraw delegate Can be used to draw. Return true to skip the default draw method
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delegate bool OnDraw(Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height);
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delegate bool OnDrawText(Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height, eTextAlign Align, string Text, eFontScale FontScale);
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native static final function Draw(Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height);
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native static final function DrawText(Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height, eTextAlign Align, string Text, eFontScale FontScale);
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native static final function TextSize(Canvas Canvas, eMenuState MenuState, string Text, out float XL, out float YL, eFontScale FontScale);
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event Initialize()
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{
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local int i;
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// Preset all the data if needed
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for ( i = 0; i < ArrayCount(FontNames) && i < ArrayCount(Fonts); i++)
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{
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if (FontNames[i] != "")
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Fonts[i] = Controller.GetMenuFont(FontNames[i]);
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}
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}
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defaultproperties
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{
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RStyles(0)=MSTY_Normal
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RStyles(1)=MSTY_Normal
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RStyles(2)=MSTY_Normal
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RStyles(3)=MSTY_Normal
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RStyles(4)=MSTY_Normal
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ImgStyle(0)=ISTY_Stretched
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ImgStyle(1)=ISTY_Stretched
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ImgStyle(2)=ISTY_Stretched
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ImgStyle(3)=ISTY_Stretched
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ImgStyle(4)=ISTY_Stretched
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ImgColors(0)=(R=255,G=255,B=255,A=255)
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ImgColors(1)=(R=255,G=255,B=255,A=255)
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ImgColors(2)=(R=255,G=255,B=255,A=255)
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ImgColors(3)=(R=255,G=255,B=255,A=255)
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ImgColors(4)=(R=128,G=128,B=128,A=255)
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ImgWidths(0)=-1.0
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ImgWidths(1)=-1.0
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ImgWidths(2)=-1.0
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ImgWidths(3)=-1.0
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ImgWidths(4)=-1.0
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ImgHeights(0)=-1.0
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ImgHeights(1)=-1.0
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ImgHeights(2)=-1.0
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ImgHeights(3)=-1.0
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ImgHeights(4)=-1.0
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// if _RO_
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/*
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// end if _RO_
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FontColors(0)=(R=0,G=0,B=64,A=255)
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FontColors(1)=(R=0,G=0,B=64,A=255)
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FontColors(2)=(R=32,G=32,B=80,A=255)
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FontColors(3)=(R=32,G=32,B=80,A=255)
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FontColors(4)=(R=0,G=0,B=128,A=255)
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// if _RO_
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*/
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FontColors(0)=(R=225,G=225,B=225,A=255)
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FontColors(1)=(R=255,G=255,B=255,A=255)
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FontColors(2)=(R=225,G=225,B=225,A=255)
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FontColors(3)=(R=225,G=225,B=225,A=255)
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FontColors(4)=(R=125,G=125,B=125,A=255)
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// end if _RO_
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FontBKColors(0)=(R=0,G=0,B=0,A=255)
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FontBKColors(1)=(R=0,G=0,B=0,A=255)
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FontBKColors(2)=(R=0,G=0,B=0,A=255)
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FontBKColors(3)=(R=0,G=0,B=0,A=255)
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FontBKColors(4)=(R=0,G=0,B=0,A=255)
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FontNames(0)="UT2SmallFont"
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FontNames(1)="UT2SmallFont"
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FontNames(2)="UT2SmallFont"
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FontNames(3)="UT2SmallFont"
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FontNames(4)="UT2SmallFont"
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FontNames(5)="UT2MenuFont"
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FontNames(6)="UT2MenuFont"
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FontNames(7)="UT2MenuFont"
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FontNames(8)="UT2MenuFont"
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FontNames(9)="UT2MenuFont"
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FontNames(10)="UT2LargeFont"
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FontNames(11)="UT2LargeFont"
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FontNames(12)="UT2LargeFont"
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FontNames(13)="UT2LargeFont"
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FontNames(14)="UT2LargeFont"
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BorderOffsets(0)=10
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BorderOffsets(1)=10
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BorderOffsets(2)=10
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BorderOffsets(3)=10
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}
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