50 lines
1.3 KiB
Ucode
50 lines
1.3 KiB
Ucode
// ====================================================================
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// GUITabButton - A Tab Button has an associated Tab Control, and
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// TabPanel.
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//
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// Written by Joe Wilcox
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// Updated by Ron Prestenback
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// (c) 2002, Epic Games, Inc. All Rights Reserved
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// ====================================================================
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class GUITabPanel extends GUIPanel
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native
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abstract;
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var(Panel) localized string PanelCaption;
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var(Panel) bool bFillHeight; // If true, the panel will set it's height = Top - ClipY
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var(Panel) float FadeInTime;
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var noexport GUITabButton MyButton;
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function Refresh(); // this function is used by all tab panels
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function InitPanel(); // Should be Subclassed
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function OnDestroyPanel(optional bool bCancelled) // Always call Super.OnDestroyPanel()
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{
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MyButton = None;
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}
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event Free()
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{
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OnDestroyPanel(True);
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Super.Free();
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}
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function ShowPanel(bool bShow) // Show Panel should be subclassed if any special processing is needed
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{
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if ( Controller != None && Controller.bModAuthor )
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log("# # # #"@MyButton.Caption@"ShowPanel() "@bShow,'ModAuthor');
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SetVisibility(bShow);
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}
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function bool CanShowPanel() // Subclass this function to change selection behavior of the tab
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{
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return true;
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}
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defaultproperties
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{
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bInit=True
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FadeInTime=0.0
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}
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