rott/kf_sources/XInterface/Classes/GUIVertImageList.uc
2026-07-14 20:27:09 +07:00

673 lines
14 KiB
Ucode

// ====================================================================
// (C) 2002, Epic Games
// ====================================================================
class GUIVertImageList extends GUIVertList
Native;
cpptext
{
void PreDraw(UCanvas* Canvas);
void Draw(UCanvas* Canvas);
void DrawItem( UCanvas* Canvas, INT Item, FLOAT X, FLOAT Y, FLOAT XL, FLOAT YL, UBOOL bSelected, UBOOL bPending );
}
var() eCellStyle CellStyle;
var() float ImageScale; // Scale value for the images
var() int NoVisibleRows; // How many rows of visible images are there
var() int NoVisibleCols; // How many cols of visible images are there
var() int HorzBorder, VertBorder; // How much white space
var() editconstarray editconst array<ImageListElem> Elements;
var() editconstarray editconst array<ImageListElem> SelectedElements;
var() material LockedMat;
event int CalculateIndex( optional bool bRequireValidIndex )
{
local int i;
local int HitCol, HitRow;
HitCol = (Controller.MouseX - ClientBounds[0]) / ItemWidth;
HitRow = (Controller.MouseY - ClientBounds[1]) / ItemHeight;
i = Top + HitCol + (HitRow * NoVisibleCols);
if ( (i < 0 || i >= ItemCount) && bRequireValidIndex )
return -1;
return i;
}
function bool InternalOnClick(GUIComponent Sender)
{
local int NewIndex;
if ( !IsInClientBounds() || ItemsPerPage==0 )
return false;
NewIndex = CalculateIndex();
if ( !IsValidIndex(NewIndex) )
return false;
SetIndex(NewIndex);
return true;
}
function int SetIndex(int NewIndex)
{
if (Elements[NewIndex].Locked==1)
return Index;
return super.SetIndex(NewIndex);
}
function bool Up()
{
local int TargetIndex;
if ( Index - NoVisibleCols < 0 )
return true;
TargetIndex = Index-NoVisibleCols;
if ( Elements[TargetIndex].Locked==1 )
{
TargetIndex = TargetIndex-NoVisibleCols;
if ( TargetIndex<0 || Elements[TargetIndex].Locked==1 )
return true;
}
SetIndex(TargetIndex);
if ( MyScrollBar != None )
MyScrollBar.AlignThumb();
return true;
}
function bool Down()
{
local int TargetIndex;
if ( Index + NoVisibleCols >= ItemCount )
return true;
TargetIndex = Index + NoVisibleCols;
if ( Elements[TargetIndex].Locked==1 )
{
TargetIndex = TargetIndex + NoVisibleCols;
if ( TargetIndex >= ItemCount || Elements[TargetIndex].Locked==1 )
return true;
}
SetIndex(TargetIndex);
if ( MyScrollBar != None )
MyScrollBar.AlignThumb();
return true;
}
function bool MoveRight()
{
local int TargetIndex;
TargetIndex = ( Index + 1 );
if ( TargetIndex % NoVisibleCols == 0 )
return true;
if (Elements[TargetIndex].Locked==1)
{
TargetIndex++;
if ( (TargetIndex % NoVisibleCols == 0 ) || (Elements[TargetIndex].Locked==1) )
return true;
}
if ( TargetIndex < ItemCount )
SetIndex(TargetIndex);
return true;
}
function bool MoveLeft()
{
local int TargetIndex;
if ( Index % NoVisibleCols == 0 )
return true;
TargetIndex = Index - 1;
if (Elements[TargetIndex].Locked==1)
{
TargetIndex--;
if (TargetIndex<0 || TargetIndex%NoVisibleCols==NoVisibleCols-1 || Elements[TargetIndex].Locked==1)
return true;
}
if ( Index > 0 )
SetIndex(TargetIndex);
return true;
}
function Home()
{
local int i;
if ( ItemCount < 2 )
return;
for (i=0;i<Index;i++)
if (Elements[i].Locked!=1)
{
SetIndex(i);
if ( MyScrollBar != None )
MyScrollBar.AlignThumb();
return;
}
}
function End()
{
local int i;
if ( ItemCount < 2 )
return;
for (i=ItemCount-1;i>0;i--)
if (Elements[i].Locked!=1)
{
SetIndex( i );
if ( MyScrollBar != None )
MyScrollBar.AlignThumb();
return;
}
}
function PgUp()
{
local int newtop;
if (Top > 0)
{
NewTop = max(0,Top-NoVisibleRows);
SetTopItem(NewTop);
if ( MyScrollBar != None )
MyScrollBar.AlignThumb();
}
return;
}
function PgDn()
{
local int newtop;
if ( Top < (ItemCount / NoVisibleCols) - NoVisibleRows)
{
NewTop = Max(0, Top+NoVisibleRows);
SetTopItem(NewTop);
if ( MyScrollBar != None )
MyScrollBar.AlignThumb();
}
return;
}
function MakeVisible(float Perc)
{
local float MaxTop, ModResult;
local int NewTop, Change;
MaxTop = ItemCount - ItemsPerPage;
ModResult = MaxTop % NoVisibleCols;
if ( ModResult > 0 )
MaxTop = (MaxTop - ModResult) + NoVisibleCols;
// NewItem is number of hidden items * Perc we want to show
// Round off result before adjusting top to prevent constant flipping back and forth between two items
// or if we're attempting to view the last row
NewTop = Round(MaxTop * Perc);
Change = Abs(Top - NewTop);
if ( Change < NoVisibleCols && Perc < 1.0)
return;
SetTopItem(NewTop);
}
function SetTopItem(int Item)
{
local int ModResult;
// clamp new top to prevent displaying space below last items of list
Item = Clamp(Item, 0, ItemCount - 1);
// Adjust the result to fall on the first column - otherwise, elements might get shifted to a different column
ModResult = Item % NoVisibleCols;
if ( ModResult > 0 )
{
// If we had leftover items, we'll need another row
if ( Item > Top )
Item += NoVisibleCols;
Item -= ModResult;
}
// But if we went too far (more than itemcount + numcolumns), then back it up
while ( (Item + ItemsPerPage > ItemCount + NoVisibleCols) && Item >= 0)
Item -= NoVisibleCols;
Top = Max( 0, Item );
OnAdjustTop(Self);
}
function Add(Material Image, optional int Item, optional int Locked)
{
local int i;
if ( Image == None && !bAllowEmptyItems )
return;
i = Elements.Length;
Elements.Length = i + 1;
Elements[i].Image = Image;
Elements[i].Item = Item;
Elements[i].Locked = Locked;
ItemCount = Elements.Length;
if (ItemCount == 1 && bInitializeList)
SetIndex(0);
else CheckLinkedObjects(Self);
if (MyScrollBar != None)
MyScrollBar.AlignThumb();
}
function AddImage( ImageListElem NewElem, optional int Locked)
{
Add(NewElem.Image, NewElem.Item, Locked);
}
function Replace(int i, Material NewImage, optional int NewItem, optional int Locked)
{
if ( !IsValidIndex(i) )
Add(NewImage, NewItem);
else
{
if ( !bAllowEmptyItems && NewImage == None )
return;
Elements[i].Item = NewItem;
Elements[i].Image = NewImage;
Elements[i].Locked = Locked;
SetIndex(Index);
if ( MyScrollBar != None )
MyScrollBar.AlignThumb();
}
}
function Insert(int i, Material NewImage, optional int NewItem, optional int Locked)
{
if ( !IsValidIndex(i) )
Add(NewImage,NewItem);
else
{
if ( !bAllowEmptyItems && NewImage == None )
return;
Elements.Insert(i,1);
Elements[i].Item=NewItem;
Elements[i].Image = NewImage;
Elements[i].Locked = Locked;
ItemCount = Elements.Length;
SetIndex(Index);
if (MyScrollBar != None)
MyScrollBar.AlignThumb();
}
}
function InsertElement( int i, ImageListElem NewElem, optional int Locked )
{
Insert( i, NewElem.Image, NewElem.Item, Locked );
}
event Swap(int IndexA, int IndexB)
{
local ImageListElem elem;
if ( IsValidIndex(IndexA) && IsValidIndex(IndexB) )
{
elem = Elements[IndexA];
Elements[IndexA] = Elements[IndexB];
Elements[IndexB] = elem;
}
}
function LoadFrom(GUIVertImageList Source, optional bool bClearFirst)
{
local int i, item;
local Material mat;
local int l;
if (bClearfirst)
Clear();
for ( i = 0; i < Source.ItemCount; i++ )
{
Source.GetAtIndex(i,mat,item,l);
Add(mat,item,l);
}
}
function int Remove(int i, optional int Count)
{
Count = Max( Count, 1 );
if (!IsValidIndex(i))
return Index;
Elements.Remove(i, Min(Count, Elements.Length - i));
ItemCount = Elements.Length;
// In case we now have an invalid index
SetIndex(Index);
if (MyScrollBar != None)
MyScrollBar.AlignThumb();
return Index;
}
function int RemoveSilent(int i, optional int Count)
{
bNotify = False;
i = Remove(i, Count);
bNotify = True;
return i;
}
function int RemoveElement(ImageListElem Elem, optional int Count)
{
local int i;
Count = Max( Count, 1 );
for ( i = 0; i < Elements.Length; i++ )
{
if ( Elements[i] == Elem )
{
Elements.Remove(i, Min(Count, Elements.Length - i));
break;
}
}
ItemCount = Elements.Length;
// In case we now have an invalid index
SetIndex(Index);
if ( MyScrollBar != None )
MyScrollBar.AlignThumb();
return Index;
}
function Clear()
{
if (ItemCount == 0)
return;
Elements.Remove(0,Elements.Length);
Super.Clear();
}
// =====================================================================================================================
// =====================================================================================================================
// Query Functions
// =====================================================================================================================
// =====================================================================================================================
function Material Get(optional bool bGuarantee)
{
if ( !IsValid() )
{
if (bGuarantee && ItemCount > 0)
return Elements[0].Image;
return None;
}
return Elements[Index].Image;
}
function int GetItem()
{
if ( !IsValid() )
return -1;
return Elements[Index].Item;
}
// Arbitrary list Item
function Material GetImageAtIndex(int i)
{
if (!IsValidIndex(i))
return None;
return Elements[i].Image;
}
function string GetItemAtIndex(int i)
{
return string(GetItemIntAtIndex(i));
}
function int GetItemIntAtIndex(int i)
{
if (!IsValidIndex(i))
return -1;
return Elements[i].Item;
}
function GetAtIndex(int i, out Material Image, out int Item, out int Locked)
{
if (!IsValidIndex(i))
return;
Image = Elements[i].Image;
Item = Elements[i].Item;
Locked = Elements[i].Locked;
}
function bool IndexLocked(int i)
{
return Elements[i].Locked==1;
}
function bool IsLocked()
{
return Elements[Index].Locked==1;
}
function ClearPendingElements()
{
Super.ClearPendingElements();
SelectedElements.Remove(0, SelectedElements.Length);
}
function array<ImageListElem> GetPendingElements(optional bool bGuarantee)
{
local int i;
if ( (DropState == DRP_Source && Controller.DropSource == Self) || bGuarantee )
{
if ( SelectedElements.Length == 0 )
{
for (i = 0; i < SelectedItems.Length; i++)
if (IsValidIndex(SelectedItems[i]))
SelectedElements[SelectedElements.Length] = Elements[SelectedItems[i]];
if ( SelectedElements.Length == 0 && IsValid() )
{
SelectedElements.Length = SelectedElements.Length + 1;
GetAtIndex(Index, SelectedElements[0].Image, SelectedElements[0].Item, SelectedElements[0].Locked);
}
}
return SelectedElements;
}
}
//##############################################################################
//
// Assignment functions
//
function SetImageAtIndex(int i, Material NewImage)
{
if ( !IsValidIndex(i) )
return;
Elements[i].Image = NewImage;
}
function SetItemAtIndex(int i, int NewItem)
{
if (!IsValidIndex(i))
return;
Elements[i].Item = NewItem;
}
function RemoveImage( Material Image )
{
local int i;
i = FindImage(Image);
if ( IsValidIndex(i) )
Remove(i);
}
function RemoveItem(int Item)
{
local int i;
for ( i = Elements.Length -1; i >= 0; i-- )
if ( Elements[i].Item == Item )
Remove(i);
ItemCount = Elements.Length;
SetIndex(Index);
if (MyScrollBar != None)
MyScrollBar.AlignThumb();
}
//##############################################################################
//
// Search functions
//
function int FindImage( Material Image )
{
local int i;
if ( Image == None && !bAllowEmptyItems )
return -1;
for ( i = 0; i < Elements.Length; i++ )
if ( Elements[i].Image == Image )
return i;
return -1;
}
function int FindItem( int Item )
{
local int i;
for ( i = 0; i < Elements.Length; i++ )
if ( Elements[i].Item == Item )
return i;
return -1;
}
// Called on the drop source when when an Item has been dropped. bAccepted tells it whether
// the operation was successful or not.
function InternalOnEndDrag(GUIComponent Accepting, bool bAccepted)
{
local int i;
// log(Name@"InternalOnEndDrag Accepting:"$Accepting@"bAccepted:"$bAccepted);
if (bAccepted && Accepting != None)
{
GetPendingElements();
if ( Accepting != Self )
{
for ( i = 0; i < SelectedElements.Length; i++ )
RemoveElement(SelectedElements[i]);
}
bRepeatClick = False;
}
// Simulate repeat click if the operation was a failure to prevent InternalOnMouseRelease from clearing
// the SelectedItems array
// This way we don't lose the items we clicked on
if (Accepting == None)
bRepeatClick = True;
SetOutlineAlpha(255);
if ( bNotify )
CheckLinkedObjects(Self);
}
// Called on the drop target when the mouse is released - Sender is always DropTarget
function bool InternalOnDragDrop(GUIComponent Sender)
{
local array<ImageListElem> NewItem;
local int i;
// log(Name@"InternalOnDragDrop Sender:"$ Sender);
if (Controller.DropTarget == Self)
{
if (Controller.DropSource != None && GUIVertImageList(Controller.DropSource) != None)
{
NewItem = GUIVertImageList(Controller.DropSource).GetPendingElements();
// Special case for drag-n-drop between the same list.
if ( Controller.DropSource == Self )
{
for ( i = NewItem.Length - 1; i >= 0; i-- )
RemoveElement(NewItem[i]);
}
if ( !IsValidIndex(DropIndex) )
DropIndex = ItemCount;
for (i = NewItem.Length - 1; i >= 0; i--)
Insert(DropIndex, NewItem[i].Image, NewItem[i].Item);
SetIndex(DropIndex);
return true;
}
}
return false;
}
defaultproperties
{
OnClick=InternalOnClick
CellStyle=Cell_FixedSize
ImageScale=1.0
StyleName=""
HorzBorder=5
VertBorder=5
NoVisibleRows=4
NoVisibleCols=3
}