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265 lines
8.4 KiB
265 lines
8.4 KiB
5 years ago
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/**
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* This class implements JSON object storage capabilities.
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* Whenever one wants to store JSON data, they need to define such object.
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* It stores name-value pairs, where names are strings and values can be:
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* ~ Boolean, string, null or number (float in this implementation) data;
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* ~ Other JSON objects;
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* ~ JSON Arrays (see `JArray` class).
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*
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* This implementation provides getters and setters for boolean, string,
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* null or number types that allow to freely set and fetch their values
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* by name.
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* JSON objects and arrays can be fetched by getters, but you cannot
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* add existing object or array to another object. Instead one has to create
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* a new, empty object with a certain name and then fill it with data.
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* This allows to avoid loop situations, where object is contained in itself.
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* Functions to remove existing values are also provided and are applicable
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* to all variable types.
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* Setters can also be used to overwrite any value by a different value,
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* even of a different type.
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class JObject extends JSON;
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// We will store all our properties as a simple array of name-value pairs.
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struct JProperty
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{
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var string name;
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var JStorageAtom value;
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};
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var private array<JProperty> properties;
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// Returns index of name-value pair in `properties` for a given name.
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// Returns `-1` if such a pair does not exist.
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private final function int GetPropertyIndex(string name)
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{
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local int i;
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for (i = 0; i < properties.length; i += 1)
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{
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if (name == properties[i].name)
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{
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return i;
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}
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}
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return -1;
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}
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// Returns `JType` of a variable with a given name in our properties.
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// This function can be used to check if certain variable exists
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// in this object, since if such variable does not exist -
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// function will return `JSON_Undefined`.
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public final function JType GetTypeOf(string name)
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{
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local int index;
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index = GetPropertyIndex(name);
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if (index < 0) return JSON_Undefined;
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return properties[index].value.type;
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}
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// Following functions are getters for various types of variables.
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// Getter for null value simply checks if it's null
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// and returns true/false as a result.
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// Getters for simple types (number, string, boolean) can have optional
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// default value specified, that will be returned if requested variable
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// doesn't exist or has a different type.
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// Getters for object and array types don't take default values and
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// will simply return `none`.
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public final function float GetNumber(string name, optional float defaultValue)
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{
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local int index;
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index = GetPropertyIndex(name);
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if (index < 0) return defaultValue;
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if (properties[index].value.type != JSON_Number) return defaultValue;
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return properties[index].value.numberValue;
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}
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public final function string GetString
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(
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string name,
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optional string defaultValue
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)
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{
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local int index;
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index = GetPropertyIndex(name);
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if (index < 0) return defaultValue;
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if (properties[index].value.type != JSON_String) return defaultValue;
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return properties[index].value.stringValue;
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}
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public final function bool GetBoolean(string name, optional bool defaultValue)
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{
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local int index;
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index = GetPropertyIndex(name);
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if (index < 0) return defaultValue;
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if (properties[index].value.type != JSON_Boolean) return defaultValue;
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return properties[index].value.booleanValue;
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}
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public final function bool IsNull(string name)
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{
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local int index;
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index = GetPropertyIndex(name);
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if (index < 0) return false;
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if (properties[index].value.type != JSON_Null) return false;
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return (properties[index].value.type == JSON_Null);
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}
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public final function JArray GetArray(string name)
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{
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local int index;
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index = GetPropertyIndex(name);
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if (index < 0) return none;
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if (properties[index].value.type != JSON_Array) return none;
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return JArray(properties[index].value.complexValue);
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}
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public final function JObject GetObject(string name)
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{
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local int index;
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index = GetPropertyIndex(name);
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if (index < 0) return none;
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if (properties[index].value.type != JSON_Object) return none;
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return JObject(properties[index].value.complexValue);
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}
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// Following functions provide simple setters for boolean, string, number
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// and null values.
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// They return object itself, allowing user to chain calls like this:
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// `object.SetNumber("num1", 1).SetNumber("num2", 2);`.
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public final function JObject SetNumber(string name, float value)
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{
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local int index;
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local JProperty newProperty;
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index = GetPropertyIndex(name);
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if (index < 0)
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{
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index = properties.length;
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}
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newProperty.name = name;
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newProperty.value.type = JSON_Number;
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newProperty.value.numberValue = value;
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properties[index] = newProperty;
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return self;
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}
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public final function JObject SetString(string name, string value)
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{
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local int index;
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local JProperty newProperty;
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index = GetPropertyIndex(name);
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if (index < 0)
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{
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index = properties.length;
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}
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newProperty.name = name;
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newProperty.value.type = JSON_String;
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newProperty.value.stringValue = value;
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properties[index] = newProperty;
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return self;
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}
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public final function JObject SetBoolean(string name, bool value)
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{
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local int index;
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local JProperty newProperty;
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index = GetPropertyIndex(name);
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if (index < 0)
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{
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index = properties.length;
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}
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newProperty.name = name;
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newProperty.value.type = JSON_Boolean;
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newProperty.value.booleanValue = value;
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properties[index] = newProperty;
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return self;
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}
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public final function JObject SetNull(string name)
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{
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local int index;
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local JProperty newProperty;
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index = GetPropertyIndex(name);
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if (index < 0)
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{
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index = properties.length;
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}
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newProperty.name = name;
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newProperty.value.type = JSON_Null;
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properties[index] = newProperty;
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return self;
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}
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// JSON array and object types don't have setters, but instead have
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// functions to create a new, empty array/object under a certain name.
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// They return object itself, allowing user to chain calls like this:
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// `object.CreateObject("folded object").CreateArray("names list");`.
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public final function JObject CreateArray(string name)
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{
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local int index;
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local JProperty newProperty;
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index = GetPropertyIndex(name);
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if (index < 0)
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{
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index = properties.length;
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}
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newProperty.name = name;
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newProperty.value.type = JSON_Array;
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newProperty.value.complexValue = _.json.newArray();
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properties[index] = newProperty;
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return self;
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}
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public final function JObject CreateObject(string name)
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{
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local int index;
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local JProperty newProperty;
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index = GetPropertyIndex(name);
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if (index < 0)
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{
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index = properties.length;
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}
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newProperty.name = name;
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newProperty.value.type = JSON_Object;
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newProperty.value.complexValue = _.json.newObject();
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properties[index] = newProperty;
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return self;
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}
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// Removes values with a given name.
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// Returns `true` if value was actually removed and `false` if it didn't exist.
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public final function bool RemoveValue(string name)
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{
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local int index;
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index = GetPropertyIndex(name);
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if (index < 0) return false;
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properties.Remove(index, 1);
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return true;
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}
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defaultproperties
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{
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}
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