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166 lines
5.9 KiB
166 lines
5.9 KiB
4 years ago
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/**
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* Logger that allows to separate log messages into several levels of
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* significance and lets users and admins to access only the ones they want
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* and/or receive notifications when they happen.
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class LoggerService extends Service
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config(AcediaLogger);
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// Log levels, available in Acedia.
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enum LogLevel
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{
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// For the purposes of "tracing" the code, when trying to figure out
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// where exactly problems occurred.
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// Should not be used in any released version of
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// your packages/mutators.
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LOG_Track,
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// Information that can be used to track down errors that occur on
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// other people's systems, that developer cannot otherwise pinpoint.
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// Should be used with purpose of tracking a certain issue and
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// not "just in case".
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LOG_Debug,
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// Information about important events that should be occurring under
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// normal conditions, such as initializations/shutdowns,
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// successful completion of significant events, configuration assumptions.
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// Should not occur too often.
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LOG_Info,
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// For recoverable issues, anything that might cause errors or
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// oddities in behavior.
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// Should be used sparingly, i.e. player disconnecting might cause
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// interruption in some logic, but should not cause a warning,
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// since it is something expected to happen normally.
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LOG_Warning,
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// Use this for errors, - events that some operation cannot recover from,
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// but still does not require your module to shut down.
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LOG_Failure,
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// Anything that does not allow your module or game to function,
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// completely irrecoverable failure state.
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LOG_Fatal
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};
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var private const string kfLogPrefix;
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var private const string traceLevelName;
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var private const string DebugLevelName;
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var private const string infoLevelName;
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var private const string warningLevelName;
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var private const string errorLevelName;
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var private const string fatalLevelName;
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var private config array< class<Manifest> > registeredManifests;
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var private config bool logTraceInKFLog;
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var private config bool logDebugInKFLog;
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var private config bool logInfoInKFLog;
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var private config bool logWarningInKFLog;
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var private config bool logErrorInKFLog;
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var private config bool logFatalInKFLog;
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var private array<string> traceMessages;
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var private array<string> debugMessages;
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var private array<string> infoMessages;
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var private array<string> warningMessages;
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var private array<string> errorMessages;
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var private array<string> fatalMessages;
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public final function bool ShouldAddToKFLog(LogLevel messageLevel)
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{
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if (messageLevel == LOG_Trace && logTraceInKFLog) return true;
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if (messageLevel == LOG_Debug && logDebugInKFLog) return true;
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if (messageLevel == LOG_Info && logInfoInKFLog) return true;
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if (messageLevel == LOG_Warning && logWarningInKFLog) return true;
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if (messageLevel == LOG_Error && logErrorInKFLog) return true;
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if (messageLevel == LOG_Fatal && logFatalInKFLog) return true;
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return false;
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}
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public final static function LogMessageToKFLog
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(
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LogLevel messageLevel,
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string message
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)
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{
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local string levelPrefix;
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levelPrefix = default.kfLogPrefix;
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switch (messageLevel)
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{
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case LOG_Trace:
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levelPrefix = levelPrefix $ default.traceLevelName;
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break;
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case LOG_Debug:
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levelPrefix = levelPrefix $ default.debugLevelName;
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break;
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case LOG_Info:
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levelPrefix = levelPrefix $ default.infoLevelName;
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break;
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case LOG_Warning:
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levelPrefix = levelPrefix $ default.warningLevelName;
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break;
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case LOG_Error:
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levelPrefix = levelPrefix $ default.errorLevelName;
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break;
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case LOG_Fatal:
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levelPrefix = levelPrefix $ default.fatalLevelName;
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break;
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default:
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}
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Log(levelPrefix @ message);
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}
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public final function LogMessage(LogLevel messageLevel, string message)
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{
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switch (messageLevel)
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{
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case LOG_Trace:
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traceMessages[traceMessages.length] = message;
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case LOG_Debug:
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debugMessages[debugMessages.length] = message;
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case LOG_Info:
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infoMessages[infoMessages.length] = message;
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case LOG_Warning:
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warningMessages[warningMessages.length] = message;
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case LOG_Error:
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errorMessages[errorMessages.length] = message;
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case LOG_Fatal:
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fatalMessages[fatalMessages.length] = message;
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default:
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}
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if (ShouldAddToKFLog(messageLevel))
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{
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LogMessageToKFLog(messageLevel, message);
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}
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}
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defaultproperties
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{
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// Log everything by default, if someone does not like it -
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// he/she can disable it themselves.
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logTraceInKFLog = true
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logDebugInKFLog = true
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logInfoInKFLog = true
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logWarningInKFLog = true
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logErrorInKFLog = true
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logFatalInKFLog = true
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// Parts of the prefix for our log messages, redirected into kf log file.
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kfLogPrefix = "Acedia:"
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traceLevelName = "Trace"
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debugLevelName = "Debug"
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infoLevelName = "Info"
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warningLevelName = "Warning"
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errorLevelName = "Error"
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fatalLevelName = "Fatal"
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}
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