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351 lines
9.5 KiB
351 lines
9.5 KiB
5 years ago
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/**
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* This class implements JSON array storage capabilities.
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* Array stores ordered JSON values that can be referred by their index.
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* It can contain any mix of JSON value types and cannot have any gaps,
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* i.e. in array of length N, there must be a valid value for all indices
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* from 0 to N-1.
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class JSONArray extends JSONBase;
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// Data will simply be stored as an array of JSON values
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var private array<JSONStorageValue> data;
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// Return type of value stored at a given index.
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// Returns `JSON_Undefined` if and only if given index is out of bounds.
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public final function JSONType GetType(int index)
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{
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if (index < 0) return JSON_Undefined;
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if (index >= data.length) return JSON_Undefined;
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return data[index].type;
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}
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// Returns current length of this array.
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public final function int GetLength()
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{
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return data.length;
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}
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// Changes length of this array.
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// In case of the increase - fills new indices with `null` values.
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public final function SetLength(int newLength)
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{
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local int i;
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local int oldLength;
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oldLength = data.length;
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data.length = newLength;
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if (oldLength >= newLength)
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{
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return;
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}
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i = oldLength;
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while (i < newLength)
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{
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SetNull(i);
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i += 1;
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}
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}
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// Following functions are getters for various types of variables.
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// Getter for null value simply checks if it's null
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// and returns true/false as a result.
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// Getters for simple types (number, string, boolean) can have optional
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// default value specified, that will be returned if requested variable
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// doesn't exist or has a different type.
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// Getters for object and array types don't take default values and
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// will simply return `none`.
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public final function float GetNumber(int index, optional float defaultValue)
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{
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if (index < 0) return defaultValue;
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if (index >= data.length) return defaultValue;
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if (data[index].type != JSON_Number) return defaultValue;
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return data[index].numberValue;
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}
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public final function string GetString(int index, optional string defaultValue)
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{
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if (index < 0) return defaultValue;
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if (index >= data.length) return defaultValue;
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if (data[index].type != JSON_String) return defaultValue;
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return data[index].stringValue;
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}
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public final function bool GetBoolean(int index, optional bool defaultValue)
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{
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if (index < 0) return defaultValue;
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if (index >= data.length) return defaultValue;
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if (data[index].type != JSON_Boolean) return defaultValue;
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return data[index].booleanValue;
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}
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public final function bool IsNull(int index)
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{
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if (index < 0) return false;
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if (index >= data.length) return false;
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return (data[index].type == JSON_Null);
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}
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public final function JSONArray GetArray(int index)
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{
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if (index < 0) return none;
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if (index >= data.length) return none;
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if (data[index].type != JSON_Array) return none;
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return JSONArray(data[index].complexValue);
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}
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public final function JSONObject GetObject(int index)
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{
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if (index < 0) return none;
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if (index >= data.length) return none;
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if (data[index].type != JSON_Object) return none;
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return JSONObject(data[index].complexValue);
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}
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// Following functions provide simple setters for boolean, string, number
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// and null values.
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// If passed index is negative - does nothing.
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// If index lies beyond array length (`>= GetLength()`), -
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// these functions will expand array in the same way as `GetLength()` function.
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// This can be prevented by setting optional parameter `preventExpansion` to
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// `false` (nothing will be done in this case).
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// They return object itself, allowing user to chain calls like this:
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// `array.SetNumber("num1", 1).SetNumber("num2", 2);`.
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public final function JSONArray SetNumber
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(
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int index,
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float value,
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optional bool preventExpansion
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)
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{
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local JSONStorageValue newStorageValue;
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if (index < 0) return self;
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if (index >= data.length)
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{
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if (preventExpansion)
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{
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return self;
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}
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else
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{
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SetLength(index + 1);
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}
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}
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newStorageValue.type = JSON_Number;
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newStorageValue.numberValue = value;
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data[index] = newStorageValue;
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return self;
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}
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public final function JSONArray SetString
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(
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int index,
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string value,
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optional bool preventExpansion
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)
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{
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local JSONStorageValue newStorageValue;
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if (index < 0) return self;
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if (index >= data.length)
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{
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if (preventExpansion)
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{
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return self;
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}
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else
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{
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SetLength(index + 1);
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}
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}
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newStorageValue.type = JSON_String;
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newStorageValue.stringValue = value;
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data[index] = newStorageValue;
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return self;
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}
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public final function JSONArray SetBoolean
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(
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int index,
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bool value,
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optional bool preventExpansion
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)
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{
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local JSONStorageValue newStorageValue;
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if (index < 0) return self;
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if (index >= data.length)
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{
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if (preventExpansion)
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{
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return self;
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}
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else
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{
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SetLength(index + 1);
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}
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}
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newStorageValue.type = JSON_Boolean;
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newStorageValue.booleanValue = value;
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data[index] = newStorageValue;
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return self;
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}
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public final function JSONArray SetNull
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(
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int index,
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optional bool preventExpansion
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)
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{
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local JSONStorageValue newStorageValue;
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if (index < 0) return self;
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if (index >= data.length)
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{
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if (preventExpansion)
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{
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return self;
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}
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else
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{
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SetLength(index + 1);
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}
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}
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newStorageValue.type = JSON_Null;
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data[index] = newStorageValue;
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return self;
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}
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// JSON array and object types don't have setters, but instead have
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// functions to create a new, empty array/object under a certain name.
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// If passed index is negative - does nothing.
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// If index lies beyond array length (`>= GetLength()`), -
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// these functions will expand array in the same way as `GetLength()` function.
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// This can be prevented by setting optional parameter `preventExpansion` to
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// `false` (nothing will be done in this case).
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// They return object itself, allowing user to chain calls like this:
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// `array.CreateObject("sub object").CreateArray("sub array");`.
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public final function JSONArray CreateArray
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(
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int index,
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optional bool preventExpansion
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)
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{
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local JSONStorageValue newStorageValue;
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if (index < 0) return self;
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if (index >= data.length)
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{
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if (preventExpansion)
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{
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return self;
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}
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else
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{
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SetLength(index + 1);
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}
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}
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newStorageValue.type = JSON_Array;
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newStorageValue.complexValue = new class'JSONArray';
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data[index] = newStorageValue;
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return self;
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}
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public final function JSONArray CreateObject
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(
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int index,
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optional bool preventExpansion
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)
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{
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local JSONStorageValue newStorageValue;
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if (index < 0) return self;
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if (index >= data.length)
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{
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if (preventExpansion)
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{
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return self;
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}
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else
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{
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SetLength(index + 1);
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}
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}
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newStorageValue.type = JSON_Object;
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newStorageValue.complexValue = new class'JSONObject';
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data[index] = newStorageValue;
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return self;
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}
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// Wrappers for setter functions that don't take index or
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// `preventExpansion` parameters and add/create value at the end of the array.
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public final function JSONArray AddNumber(float value)
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{
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return SetNumber(data.length, value);
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}
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public final function JSONArray AddString(string value)
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{
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return SetString(data.length, value);
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}
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public final function JSONArray AddBoolean(bool value)
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{
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return SetBoolean(data.length, value);
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}
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public final function JSONArray AddNull()
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{
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return SetNull(data.length);
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}
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public final function JSONArray AddArray()
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{
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return CreateArray(data.length);
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}
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public final function JSONArray AddObject()
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{
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return CreateObject(data.length);
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}
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// Removes up to `amount` of values, starting from a given index.
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// If `index` falls outside array boundaries - nothing will be done.
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// Returns `true` if value was actually removed and `false` if it didn't exist.
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public final function bool RemoveValue(int index, optional int amount)
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{
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if (index < 0) return false;
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if (index >= data.length) return false;
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if (amount < 1) return false;
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amount = Max(amount, 1);
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amount = Min(amount, data.length - index);
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data.Remove(index, amount);
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return true;
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}
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defaultproperties
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{
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}
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